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Ripping Summoner - .vpp .vmu
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kuttlas
Wonderful Chocobo


Member 824

Level 22.74

Mar 2006


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Old Oct 17, 2007, 07:52 PM Local time: Oct 17, 2007, 05:52 PM #1 of 3
The problem is you don't know the interleave, which is the number of bytes (I think, might be samples) played on each channel before switching to the other. So with the wrong interleave you would have (where A is supposed to be played on the left and B on the right)

Left channel - ABBABABAAABABA
Right channel - BABABBABAAABAB

and with the right interleave you would have A and B being played at the same time so it would sound like

Left channel - AAAAAAAAA
Right channel - BBBBBBBBBB

that's the best way I can think of to explain it. Finding the interleave is not easy and I'm not going to explain it unless you are certain you are going to rip it.

The game has already been ripped by Thalin and Magusstorm (thread here) so if you're just looking for the music it would save you time to just ask one of them to reupload the rip. If you are dead set on ripping it yourself then I would recommend Cube Media Player over MFAudio, they do the same thing but Cube is more user friendly and has support for video files. PM me if you need Cube MP.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Music and Trading > Behind the Music > Ripping Summoner - .vpp .vmu

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