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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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i'd think that it would just be a gamecube game with revolution controller support, as revolution will directly play gamecube games.
if they did this, i'd most likely buy the game, play it on gamecube, and get a revolution much later and revisit the game on that console. i'm still not sure whether i want revolution or not.... i am split on my feelings on the delay. if the revolution controller is supported FULLY for this game when it is released (none of this mini-game shit they did with the gba link, i want to be swinging a sword!), then i won't be as annoyed-- but seriously, the game was supposed to be out last november originally! Jam it back in, in the dark. |
you might be right!
also, just read this: http://cube.ign.com/articles/683/683158p1.html which, if true, would rock, seeing that i found wind waker to be waaaay too easy. Most amazing jew boots |
i would say that, but i still play ssb:m pretty often, and i'm probably going to replay metroid prime 2.
though about twilight princess, i wouldn't have tons of time to play it anyway until the summer... so i'm not too disappointed. what i really wish is that all the damned online sites wouldn't "guess" times for games. amazon put out the "november 2005" date, and someone else put out the april date-- if you don't know a date, don't (very) blindly guess! This thing is sticky, and I don't like it. I don't appreciate it. |
![]() there's a better one, in terms of quality I am a dolphin, do you want me on your body? |
more images!
![]() ![]() ![]() ![]() personally, i think the game looks fine. it's not like most of us are going to be seeing it through a super-clear hdtv anyway. really, even if it looked awful graphically, i'd probably still buy it. I was speaking idiomatically.
Last edited by RushJet1; Mar 6, 2006 at 02:46 PM.
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mario sunshine had pre-rendered videos. though, i always wonder why? the gamecube could have pulled it off better without all those compression problems the fmvs had! What kind of toxic man-thing is happening now? |
FELIPE NO |
you've got to realize, any images that i've posted were from last august-- i don't think any new ones have been posted since them.
What, you don't want my bikini-clad body? |
i thought we had already decided that the game was never delayed since it never had an official release date. amazon and walmart and all the other shitty vendors basically posted a complete guess and everyone tried to hold nintendo to it.
for all you know, the game could be coming out this late for another reason entirely, and nintendo said "hey, as long as we have resources to do this, let's add revolution controller functionality into the game as well! that'd be nice." but then all you idiots basically yell at nintendo for doing so. great. although, if they release two different versions of the game, i'll be mad, since revolution is perfectly capable of playing gamecube software and they could easily do it that way. though when you play it in the revolution, it'd be nice to have it run at 60fps instead of the 30 i'll be the game runs at. Jam it back in, in the dark. |
sure, i'll use the ign quote.
this game is for gamecube-- if it were for revolution, it would be on a dvd-sized disc and would not run on the gamecube anyway! even if they are releasing it with revolution functionality, you can't see that as a bad decision. people who don't have a gamecube even will want a revolution because everybody likes zelda, and i'm sure nintendo couldn't get another zelda game out in time for the revolution's launch. and seriously, i doubt it would take a full year to merely implement another control scheme... they've probably polished the game in other ways as well. There's nowhere I can't reach. |
you know, i'm probably just going to buy the game, play it on gamecube, then get a revolution eventually and replay it with the controller.
This thing is sticky, and I don't like it. I don't appreciate it. |
rev is fully backwards compatible though, so if you ever had gamecube games you can just put them in, and voila! they work. gamecube games will probably be significantly cheaper by the time revolution comes out (except for zelda!). also i wouldn't be surprised to see more steady framerates in games that struggled with it (and no, i don't mean all 30fps locked games will magically run at 60, i'm talking about ones that try to run at 60 and fail miserably). i'm kind of hoping that if nintendo locks twilight princess at 30fps on gamecube (which, knowing nintendo, they will), that they'll let it run at 60 on revolution, as it will probably have enough power to do so, being >2x more powerful than gamecube. I am a dolphin, do you want me on your body?
Last edited by RushJet1; Mar 16, 2006 at 01:45 PM.
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i would say, "nintendo would never do that!" ..... but the gamecube's launch wasn't exactly good either :) i hope they release a good game other than zelda as well. I was speaking idiomatically. |
harder boss fights:
1. they must do more damage. the bosses in wind waker did minimal damage with huge attacks, hell, i could fall 10034209822 meters in wind waker and only have a quarter of a heart taken off. i'm pretty sure i beat ganondorf with like 5 or 6 hearts, max as well- too weak. 2. smarter bosses. they need not to just go on a certain pattern, but try to guard the pattern when players get smart enough to kill them. 3. bosses that require skill. most bosses just require you to figure out how to kill them, but i want a boss that, when you figure out how to kill it, makes you go "oh shit, that's hard!" something that you can't lock on to or something that is really hard to hit. 4. bosses should scale with link. in wind waker, all bosses at the end were piss-easy since they all were fought when you had a weaker sword. 5. read if you've beaten wind waker- Spoiler:
What kind of toxic man-thing is happening now? |
yeah i pretty much hated the earth temple boss.
"oh noes a huge .. ghost.." the music didn't help, making it sound like a demented merry-go-round. though i enjoyed the music for the wind temple boss a lot, as well as the boss itself. FELIPE NO |
What, you don't want my bikini-clad body? |
how can you be sure? it might have sucked or something. really, they could have refined it.
though, if they had released it in november last year, it would have been good timing for me... but it's the same story this year anyway, so i'm not unhappy. as for the whole revolution thing- just remember, nintendo IS a company. they want profit... sometimes at the expense of gamers. selling zelda for revolution AND gamecube might piss off the 200 fanboys on forums, but realistically, those fanboys will buy the game anyway most likely, and people who aren't as hardcore but love zelda (and there are a lot of them) will snatch the game up. who knows? playing with the revolution controller in a zelda game has a certain appeal to it-- i have plenty of friends here who are "casual gamers" who are going crazy over it. some of them aren't even nintendo fans; they don't own a gamecube, and they are wanting a revolution just to play this. now, if nintendo merely includes some minigames to play with the revolution controller but not the main quest, i can see a LOT of people being pissed. revolution controller support for the game has been hyped up too much by various sites for them to leave it out now ![]() Jam it back in, in the dark. |
Double Post: also, http://revolution.ign.com/articles/705/705555p1.html There's nowhere I can't reach.
Last edited by RushJet1; May 8, 2006 at 05:32 PM.
Reason: Automerged additional post.
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![]() yes, yes!! finally, a control revision for gamecube... while running, b slashes the sword without stopping motion, and you can stab people to finish them off. here's hoping for some different main items. edit: eh, it's an old scan. but still, i didn't really know that before. yay. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by RushJet1; May 8, 2006 at 11:57 PM.
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oh i'll definately second the request for better screens where we can read the info!
I am a dolphin, do you want me on your body? |
ug, rapidshare... i can't ever download stuff from there.
also, is anyone else really annoyed that they're releasing a gamecube zelda and a wii zelda? i don't want to buy the same game twice, and i probably won't get a wii ON launch (though where i am, that wouldn't be too hard). just... ugh, everyone's been waiting forever for this for gamecube, not wii ![]() I was speaking idiomatically.
Last edited by RushJet1; May 9, 2006 at 06:37 PM.
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sorry if someone has posted links and i've missed it, but here are high res scans of the egm mag.
![]() ![]() ![]() ![]() ![]() ![]() ![]() What kind of toxic man-thing is happening now? |
Most amazing jew boots |
you do realize that those pictures were basically the same as the ones in the article from EGM, right? except for one that i didn't recognize.
i agree that the floor/grass textures are not the greatest, but it still looks great overall. What, you don't want my bikini-clad body? |
just on another note, does it scare you people that the final wii hardware isn't done? developers might not know what to expect.. it could either be really good for nintendo or bad- if the console is more powerful than the devs had thought, games would progressively look better, but it if was less powerful, all sorts of problems could crop up.
though it's nintendo, and they're made of pure pixie dust, so they'll be fine. Jam it back in, in the dark. |