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[Wii] The Legend of Zelda: Twilight Princess Discussion Thread
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RushJet1
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Old Mar 3, 2006, 05:12 AM #1 of 723
i'd think that it would just be a gamecube game with revolution controller support, as revolution will directly play gamecube games.

if they did this, i'd most likely buy the game, play it on gamecube, and get a revolution much later and revisit the game on that console.

i'm still not sure whether i want revolution or not....

i am split on my feelings on the delay. if the revolution controller is supported FULLY for this game when it is released (none of this mini-game shit they did with the gba link, i want to be swinging a sword!), then i won't be as annoyed-- but seriously, the game was supposed to be out last november originally!

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Old Mar 3, 2006, 11:45 AM #2 of 723
you might be right!

also, just read this:

http://cube.ign.com/articles/683/683158p1.html

which, if true, would rock, seeing that i found wind waker to be waaaay too easy.

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Old Mar 4, 2006, 01:27 PM #3 of 723
i would say that, but i still play ssb:m pretty often, and i'm probably going to replay metroid prime 2.

though about twilight princess, i wouldn't have tons of time to play it anyway until the summer... so i'm not too disappointed.

what i really wish is that all the damned online sites wouldn't "guess" times for games. amazon put out the "november 2005" date, and someone else put out the april date-- if you don't know a date, don't (very) blindly guess!

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Old Mar 5, 2006, 02:55 PM #4 of 723


there's a better one, in terms of quality

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Old Mar 6, 2006, 02:44 PM #5 of 723
more images!






personally, i think the game looks fine. it's not like most of us are going to be seeing it through a super-clear hdtv anyway.

really, even if it looked awful graphically, i'd probably still buy it.

I was speaking idiomatically.

Last edited by RushJet1; Mar 6, 2006 at 02:46 PM.
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Old Mar 6, 2006, 11:14 PM #6 of 723
Originally Posted by Prime Blue
But as we know Nintendo with their real-time cutscene politics there won't be any movies

mario sunshine had pre-rendered videos.

though, i always wonder why? the gamecube could have pulled it off better without all those compression problems the fmvs had!

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Old Mar 7, 2006, 12:59 AM #7 of 723
Originally Posted by galen
Probably having something to do with the storage capabilities of the media. It's easier to store a video+audio all done than it is to have all those resources and load them up in real-time.
uh, pre-rendered video is less efficient if you already have the models made (like the ones used in the game). this is specifically why nintendo never used fmv for n64 games-- no space.

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Old Mar 8, 2006, 03:55 PM #8 of 723
you've got to realize, any images that i've posted were from last august-- i don't think any new ones have been posted since them.

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Old Mar 15, 2006, 07:45 PM #9 of 723
i thought we had already decided that the game was never delayed since it never had an official release date. amazon and walmart and all the other shitty vendors basically posted a complete guess and everyone tried to hold nintendo to it.

for all you know, the game could be coming out this late for another reason entirely, and nintendo said "hey, as long as we have resources to do this, let's add revolution controller functionality into the game as well! that'd be nice." but then all you idiots basically yell at nintendo for doing so. great.

although, if they release two different versions of the game, i'll be mad, since revolution is perfectly capable of playing gamecube software and they could easily do it that way.

though when you play it in the revolution, it'd be nice to have it run at 60fps instead of the 30 i'll be the game runs at.

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Old Mar 16, 2006, 10:02 AM #10 of 723
sure, i'll use the ign quote.

Originally Posted by IGN
Asked how the GameCube adventure was progressing, Miyamoto responded: "I would say that we are progressing well with completing it. And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller."
that doesn't make it seem like two different versions will be released; it makes it seem that when you stick the gamecube game into the revolution, it will have the controller functionality.

this game is for gamecube-- if it were for revolution, it would be on a dvd-sized disc and would not run on the gamecube anyway! even if they are releasing it with revolution functionality, you can't see that as a bad decision. people who don't have a gamecube even will want a revolution because everybody likes zelda, and i'm sure nintendo couldn't get another zelda game out in time for the revolution's launch.

and seriously, i doubt it would take a full year to merely implement another control scheme... they've probably polished the game in other ways as well.

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Old Mar 16, 2006, 12:56 PM #11 of 723
you know, i'm probably just going to buy the game, play it on gamecube, then get a revolution eventually and replay it with the controller.

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Old Mar 16, 2006, 01:42 PM #12 of 723
Originally Posted by SouthJag
Without being a smartass, I was under the impression that one could download GC games with the online service.
well that'd be nice, but since nintendo only included 512megs of flash memory on the revolution, and the gamecube games are ~1.5 gigabytes, you can see that it's impossible.

rev is fully backwards compatible though, so if you ever had gamecube games you can just put them in, and voila! they work. gamecube games will probably be significantly cheaper by the time revolution comes out (except for zelda!). also i wouldn't be surprised to see more steady framerates in games that struggled with it (and no, i don't mean all 30fps locked games will magically run at 60, i'm talking about ones that try to run at 60 and fail miserably).

i'm kind of hoping that if nintendo locks twilight princess at 30fps on gamecube (which, knowing nintendo, they will), that they'll let it run at 60 on revolution, as it will probably have enough power to do so, being >2x more powerful than gamecube.

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Last edited by RushJet1; Mar 16, 2006 at 01:45 PM.
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Old Mar 17, 2006, 10:08 AM #13 of 723
Originally Posted by chaofan
I'd rather get it regardless of TP having TP features. And if the launch of Revo is weak, hell TP would be a bonus. Nicely, that.
i just hope this doesn't indicate that the launch is weak! "hey, our launch sucks. let's help it out by making zelda compatible!"

i would say, "nintendo would never do that!" ..... but the gamecube's launch wasn't exactly good either :) i hope they release a good game other than zelda as well.

I was speaking idiomatically.
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Old Mar 17, 2006, 04:19 PM #14 of 723
harder boss fights:

1. they must do more damage. the bosses in wind waker did minimal damage with huge attacks, hell, i could fall 10034209822 meters in wind waker and only have a quarter of a heart taken off. i'm pretty sure i beat ganondorf with like 5 or 6 hearts, max as well- too weak.

2. smarter bosses. they need not to just go on a certain pattern, but try to guard the pattern when players get smart enough to kill them.

3. bosses that require skill. most bosses just require you to figure out how to kill them, but i want a boss that, when you figure out how to kill it, makes you go "oh shit, that's hard!" something that you can't lock on to or something that is really hard to hit.

4. bosses should scale with link. in wind waker, all bosses at the end were piss-easy since they all were fought when you had a weaker sword.

5. read if you've beaten wind waker-

Spoiler:
better final bosses. the final boss in ww was a setup basically-- it was too easy. you wait until zelda hits him, then hit him with your sword, etc, then you wait eventually until you can parry and it kills him for you. too easy. they should have made you work for it.


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Old Mar 18, 2006, 12:48 AM #15 of 723
yeah i pretty much hated the earth temple boss.

"oh noes a huge .. ghost.."

the music didn't help, making it sound like a demented merry-go-round.

though i enjoyed the music for the wind temple boss a lot, as well as the boss itself.

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Old Mar 21, 2006, 11:30 AM #16 of 723
Originally Posted by Rock
To be honest, I don't expect much from Twilight Princess. The fact that they're using the Revolution controller for added features almost makes me lose interest and faith in this game. I'm not going to buy expensive new hardware just to play a game that was designed for the GameCube in the first place.
so play it on gamecube!

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Old Mar 22, 2006, 08:45 AM #17 of 723
how can you be sure? it might have sucked or something. really, they could have refined it.

though, if they had released it in november last year, it would have been good timing for me... but it's the same story this year anyway, so i'm not unhappy.

as for the whole revolution thing- just remember, nintendo IS a company. they want profit... sometimes at the expense of gamers. selling zelda for revolution AND gamecube might piss off the 200 fanboys on forums, but realistically, those fanboys will buy the game anyway most likely, and people who aren't as hardcore but love zelda (and there are a lot of them) will snatch the game up. who knows? playing with the revolution controller in a zelda game has a certain appeal to it-- i have plenty of friends here who are "casual gamers" who are going crazy over it. some of them aren't even nintendo fans; they don't own a gamecube, and they are wanting a revolution just to play this.

now, if nintendo merely includes some minigames to play with the revolution controller but not the main quest, i can see a LOT of people being pissed. revolution controller support for the game has been hyped up too much by various sites for them to leave it out now

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Old May 8, 2006, 05:31 PM #18 of 723
Originally Posted by Monkey King
There is no way Nintendo is devoting the time necessary to port Twilight Princess to the Wii. It's redundant for one, since Wii is backwards compatible with the Gamecube. If they're making it a full-on next gen title, then they'd essentially have to remake the game from scratch both to accomodate entirely new hardware, a Wii-only control scheme, and updated graphics. That's development of two games at once, and I doubt Nintendo has that kind of manpower to spare.

It's a given that Ninty isn't going to scrap TP this late in the game just to remake it on the Wii, and dual-production is out of the question, so all this talk is just idle speculation and/or misunderstandings of the added functionality being added for the Wii.
i'm sure they can do all that even without releasing two seperate games. just store higher-res textures and more polygons on the disc, but scale it down for gamecube. also, putting the different sontrol scheme isn't too impossible i'm sure... also the wii isn't "entirely new hardware," it's the same as the gamecube but faster, and with more RAM. maybe the wii game will stream from location to location with no load times. i don't know.

Double Post:
also, http://revolution.ign.com/articles/705/705555p1.html

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Last edited by RushJet1; May 8, 2006 at 05:32 PM. Reason: Automerged additional post.
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Old May 8, 2006, 11:55 PM #19 of 723


yes, yes!! finally, a control revision for gamecube... while running, b slashes the sword without stopping motion, and you can stab people to finish them off.

here's hoping for some different main items.

edit: eh, it's an old scan. but still, i didn't really know that before. yay.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by RushJet1; May 8, 2006 at 11:57 PM.
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Old May 9, 2006, 12:58 AM #20 of 723
oh i'll definately second the request for better screens where we can read the info!

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Old May 9, 2006, 06:33 PM #21 of 723
ug, rapidshare... i can't ever download stuff from there.

also, is anyone else really annoyed that they're releasing a gamecube zelda and a wii zelda? i don't want to buy the same game twice, and i probably won't get a wii ON launch (though where i am, that wouldn't be too hard).

just... ugh, everyone's been waiting forever for this for gamecube, not wii

I was speaking idiomatically.

Last edited by RushJet1; May 9, 2006 at 06:37 PM.
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Old May 18, 2006, 03:38 PM #22 of 723
sorry if someone has posted links and i've missed it, but here are high res scans of the egm mag.















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Old May 18, 2006, 08:38 PM #23 of 723
Originally Posted by Luminaire
And will there be any Gerudo?
other than ganondorf? :P

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Old May 30, 2006, 06:47 PM #24 of 723
you do realize that those pictures were basically the same as the ones in the article from EGM, right? except for one that i didn't recognize.

i agree that the floor/grass textures are not the greatest, but it still looks great overall.

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Old May 31, 2006, 08:23 PM #25 of 723
just on another note, does it scare you people that the final wii hardware isn't done? developers might not know what to expect.. it could either be really good for nintendo or bad- if the console is more powerful than the devs had thought, games would progressively look better, but it if was less powerful, all sorts of problems could crop up.

though it's nintendo, and they're made of pure pixie dust, so they'll be fine.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] The Legend of Zelda: Twilight Princess Discussion Thread

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