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Kyle: AAAH! I'm blind! But I thought that was only a myth! Nall: What are you talking about, Kyle? The entire cave went dark. Jessica: Trust me, Nall, you DON'T want to know what he's talking about. The games were full of innuendos like that. Some truly dropped my jaw. "Have you tried our world-famous fudge? It tastes best when it's freshly packed!" O_______________O O_o o_O As soundtracks go, I liked the second better than the first as it had an overall darker and more mysterious tone (namely in areas like the first trip to the Blue Spire, and then the final dungeon). The whole game was quite a bit darker and more mature in its story and tone than the first. The Lunar games were my favourite Playstation RPGs before I discovered Persona 2. It's odd, since they're so uber-tradtional and play so straight by old rules, but I think it's because they're traditional done oh-so-right. They may not have included any innovative systems/minigames/items/etc, but they took a formula that worked, amped up the production values to an insane level, and ran with it. I'll never sell my Lunar games. Ever. And when the discs no longer play nice with my consoles, I'll CloneCD them and play them on ePSXe till the cows come home. *moo* O SNAP. Jam it back in, in the dark. It is not my custom to go where I am not invited. |