Jun 6, 2007, 03:47 PM
Local time: Jun 6, 2007, 02:47 PM
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#1 of 16
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What they need here is more of the impossible physical elements of the town from SH2 and SH4. Things like unnaturally long hallways (SH4 hospital), reality-defying architecture (SH2 prison), imagery that betrays a character's perception of his situation (SH2 Maria's prison cell, with the "who's really behind bars?" look).
The only part of the movie that seemed really mind-bending was the transitions from normal Silent Hill to otherworld Silent Hill. We need more things that jerk the viewer out of their comfort zone and shatter established perceptions of reality.
Things like that are going to be the real trick when it comes to making a non-interactive medium as scary as an interactive one. Because there's a degree of dissociation, you need to make people uncomfortable before you can start really scaring them.
Gans got the aesthetic of Silent Hill down to a science, but I don't know if he quite grokked all the things that make it Silent Hill. More impossible architecture and movement, and maybe more of a slow-paced and dreamlike atmosphere.
Jam it back in, in the dark.
It is not my custom to go where I am not invited.
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