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I think it really depends. A mute protagonist works better in a story driven game than a character driven one. If the focus of the game is more on the events then you can get away with a mute protagonist. Chrono Trigger for example. The main character wasn't integral to the story. Heck, you get a lot more story relating to the other characters and even those tend to be secondary to stopping Lavos from devouring the world.
On the other hand if the game is more character driven such as Final Fantasy VIII then a mute protagonist can be a problem. I don't like Squall, but imagine his and Rinoa's interaction if he never said a word. It'd completely change the way the story played out. And since FFVIII wasn't exactly strong in story, this made the focus on the characters a lot more important. Really the whole battle against Edea and that sorceress from the future who was possessing her were secondary to Rinoa and Squall's relationship. Jam it back in, in the dark. |