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It's not JUST FPS games that have jumped on this shit and tried to go "derp derp let's customize everything while we fail to account for game balance". Even Ace Combat Assault Horizon has airplane multiplayer perks.
And in the case of BF3, some vehicle unlock/perk things that are basic survival tools require unlocking, and it's frustrating as fuck to have to earn those straight away. Flares and aerial vehicle missiles come to mind immediately. The first few unlocks are painful. Shit needs to be fine tuned to hell and back, otherwise it all ends up ridiculously skewed. It's a great concept in theory but I don't think I've ever seen it pulled off well enough where there isn't some sort of lopsided balance problem. MW1 came close but Fragx3 dominated blue slot and only half the red ones were really viable. It'll be here to stay, even in all the wrong fucking genres, for who knows how long now though. In before it's a system in the next Forza game. Jam it back in, in the dark. |
It doesn't take long to get to IRNV at 100 kills per gun, but that thing is RIDICULOUS. I would make the argument that that thing alone is a game changer. Those who have it versus those who don't at any given time deal with some VERY different scoring ability.
Most amazing jew boots |
Oh, while it's a medium-speed ADS scope due to it being 1x magnification, you can also steady it with the god damn sprint button like you could with a real sniper scope. Turning medium to long range encounters with LMGs and SMGs into winnable encounters.
It's really quite "whoa". This thing is sticky, and I don't like it. I don't appreciate it. |
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