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I'm torn.
The demo is much of the same thing as the first one, which is equal parts good and bad. Heavy scripting, but the first time through is still fun. (Although the zero g parts are markedly improved). On the other hand, I'm fully expecting this to sell not much better than the first one did, which is to say that it'll be 20 bucks in 6 weeks. Has a fucking AWESOME LE though. Damn. Most amazing jew boots |
I don't disagree. It'll do better, but I'm not sure how much so? I am sort of anticipating a situation like Bioshock 2 there, where there is just going to be way too many copies sitting about and they'll get chopped down in price before too long, regardless of anything else.
I picked the first one up for 15 dollars a month after it came out and while this one is definitely not be in the same boat, I don't think it'll be the sales darling they might be expecting. There's nowhere I can't reach. |
'Eh, I still feel that's an overestimation of the original game's influence but I wouldn't be surprised if you're right in the end.
In retrospect the Bioshock 2 comparison was unduly harsh. And yes, I believe it was 5M that they were hoping for. It was something ridiculous at the very least. (On the flipside I think DS1 ended perfectly, considering it's tone. I don't believe it really needed a sequel. But that's just me.) This thing is sticky, and I don't like it. I don't appreciate it. |
You can have a ending that's both open to interpretation and also appropriately final. I can think of a lot of media, games included, that don't provide absolute closure and are definitely better for it.
Most amazing jew boots |
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