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Speaking of which, does anyone know which internalized Sega team did the port for Platinum here? Or was it just a pair of circus bears on unicycles?
Jam it back in, in the dark. |
How ya doing, buddy? |
Things that are awesome.
- Holy crap classic Sega music cameos. Like OUTRUN music cameo. I came. - The breakdance buyable move is the best thing since the start of time. Things that are no so awesome - Oh my god the screen tearing. ![]() - Why does the save system gargle my balls. The checkpoints only stay if you don't quit to the chapter select menu, because then the chapter select menu becomes your new checkpoint for some reason. Also after dying, don't click quit! YOU LOSE THE CHECKPOINT AGAIN. Because it shoves you at the chapter select. Which then overwrites your midpoint save. So then you have to do it all AGAIN. Of course if you just turned it off the checkpoint save would be fine and you'd continue fine. HOW USELESS. I lost the entirety of stage 3 and stage 5 because of this. FUN. (Also several pure platinums that way. fffffff) Additional Spam: Hard isn't that hard, so far, it just throws more enemies per verse at you, thankfully. In many cases you got stuck with 2 on normal and it was kind of an exercise in sitting there and baiting. Now it is MORE INTENSE. I am happy. Yes. Spoiler:
This thing is sticky, and I don't like it. I don't appreciate it. |
All items count towards the same detriment to score as deaths do. Some more so than others. Big Yellow Lollipop is a huge one too.
Quick Time event deaths I can see, but playing the game well and not using items at all makes sense for a grading structure. Why should someone be able to get a good medal if they use lots of yellows to avoid damage through a difficult segment? Also there are graphical flashes and cues for when Witch Time will activate, so uhh...? It also only activates against certain attacks in boss fights. The hardest part about large groups is enemies attacking from off camera and being unable to see and/or react properly in time. Gracy and Glory are bad for this on Hard and above, that overhead swipe they do is very quick to come out and when you only get to see a third of the animation since they're outside of the frame, eating those attacks tends to be a common occurrence. See also: Snake Dragons, same problem. How ya doing, buddy? |
The optimum solution is probably ditching QTE deaths relating to overall grade and just using them as small bonuses for Halos. Some of them go on too long (like the counter punching in some boss fights) and you get tired, but getting hit there is only damage, not an instant death. in NSIC it can be pretty close to both, though.
Outside of QTEs I stick to the idea that the grading is hardly broken, though. The real problem is the autosave system that makes pure platinuming stuff more trouble than it's worth, with the inability to retry verses thanks to the autosaving after obtaining your grade. Although I understand the idea of "one perfect run", I also realize that one fuck up 3/4s of the way into it is major aggrivating, especially on long chapters, holy shit. I was speaking idiomatically. |
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