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[360] Achievement Hunting
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Jurassic Park Chocolate Raptor
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Old Aug 9, 2009, 02:35 PM Local time: Aug 9, 2009, 01:35 PM #1 of 61
There's a reason no one has any of the win/kills for those. Even boosting (just kills, let alone wins) in For Answer by taking Kojima Cannons and having the other guy take the lightest armour and just standing there would take dozens upon dozens of hours. I have played enough of that online to get to online rank C (I think my rank was 250th overall or something when I stopped) and have less than 100. No, that's not going to work. You play with randoms and you'll just run into bladers and long distance japan lag, so you'll have maybe one viable build and that shit gets old quick.

Chromehounds is nigh impossible to boost because almost everything requires you to be in the Neroimus War setting, where finding friends to boost with is extremely unlikely in the best case scenario. You're more likely to run into the other people.

Even folks who have played that game to death don't have the max out <whatever> RT experience achievements because someone figured out it took something like 150 hours in the ones that get lots of XP to even come close, and stuff like scout? Well, you're just fucked. I played a Commander type for multiple, multiple wars, and am maybe at level 27 out of a hundred in that? And the XP required to go up a level increases practically exponentially as you go. CH is regarded as one of the hardest and most time consuming games to get achievements in, and it makes sense why.

Don't even ask about the luck based ones like FIGHT THE SUPER WEAPON AND WIN, which is total BS.

Ace Combat is a slow and painful boost because, well, 1 win per five minute round (lowest it can be set to) + loading + results screen + extra crap = one win per something like 8 minutes, and no one is going to boost that for 800 total minutes per game type, for three different game types. No one plays seige battle unfortunately, and that takes twice as long on top of that yet, so.

And if you just want to play it, you'll lose to me, not helping your achievement progress any, regardless.

So sorry, no. I'm down for helping you boost some things but you have got to realize that some of the bullshit ones are considered bullshit for a reason, and no one has them because of that.

How ya doing, buddy?

Last edited by Jurassic Park Chocolate Raptor; Aug 9, 2009 at 02:38 PM.
Jurassic Park Chocolate Raptor
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Old Aug 9, 2009, 02:40 PM Local time: Aug 9, 2009, 01:40 PM #2 of 61
There's also a 7.5k one.

Well, have fun with 1k. It's still extremely hard to come across that many. If you think I'm gonna let you pound on me for 15+ hours to get to that kill count you've got another thing coming.

There's nowhere I can't reach.
Jurassic Park Chocolate Raptor
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Old Aug 9, 2009, 05:30 PM Local time: Aug 9, 2009, 04:30 PM #3 of 61
In fact that's mostly why I wish many achievements in multiplayer environments didn't exist.
Quite. It does nothing but inconvience multiple people for no reason whatsoever. I like to go for them as a personal challenge, but they shouldn't interfere in any way with the way other people choose to play their game.

Multiplayer ones are a detriment to the game you're playing. Very rarely do they end up being well done enough to not fuck over the experience. (Crackdown's are fun, though. But that's an exception, not a rule.)

This thing is sticky, and I don't like it. I don't appreciate it.
Jurassic Park Chocolate Raptor
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Old Aug 10, 2009, 12:29 AM Local time: Aug 9, 2009, 11:29 PM #4 of 61
(I must, because I'm already L30-ish on 5 of the types without ever really having played multiplayer).
I don't think you understand here.

When you're level 60, it takes you more time to advance one level than it did to advance the first 25. You will go nuts. Level 80? Apparently these take untold hours to just level once. ESPECIALLY trying for it in the single player game, where the shit will be the same thing a billion times over. Good God.

I mean, more power to you if you're that insane, but y'know, it's not worth going for. I'm just trying to save you some annoyances, here.

Originally Posted by Detection
Funny that this was one of the first achievements I got. Guess I was really lucky.
No shit? Damn, that's fortunate. Which one did you end up fighting? I hear the train was the hardest.

I was waiting for all the conditions to fufill multiple times, tried in the spots that were going to have it and the damn thing never fucking popped for me. Not once.

I gave up on it after seeing the newsbit on it's appearance several times and not getting it to show.

I am a dolphin, do you want me on your body?
Jurassic Park Chocolate Raptor
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Old Aug 10, 2009, 04:17 PM Local time: Aug 10, 2009, 03:17 PM #5 of 61
Damn, that's pretty fortunate. I hear fighting those things is pretty hard, and fun.

Oh, Yushiro, I found some information on valour medals.

Quote:
General Valor Info
# The maximum valor points awarded per any single RT per mission is 3,000.
# It takes approx 2,065,000 valor points to reach Master Level (i.e. Level 100) and obtain the Valor Medal.
# The half way point to getting a Valor Medal is at Level 81 (about 1,000,000 points)
# View your current valor points in the 'Total' individual rankings.
# Participating in the destruction of a Secret Weapon is rewarded with 3,000 valor points in all RT categories, even if your hound is destroyed (as long as the SW is destroyed, too).
# You do not have to survive or even win the mission to get valor points (except Commander).
# Valor levels requirements are exponential -- it takes about 5,000 valor points to go up one level when around level 30, about 15,000 to go up one level when around level 50, and over 50,000 to go up one level when in the 90's.
Which means, for Scout....

Quote:
Minimum Missions: 1,720 missions assuming 15 COMBAS captured on each mission.
Or commander, and to get this you need an N/A maker. Half RT points if it gets destroyed.

Quote:
Minimum Missions: 2,754 missions with 6 survivors each.


I was speaking idiomatically.

Last edited by Jurassic Park Chocolate Raptor; Aug 10, 2009 at 04:23 PM.
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