|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
Wait.
Wait. X7 I understand, but not 8 or 9? 9 is derivative bullshit, even for a Mega Man game, and 8 features some of the most dull level design in the entire series. 6 had the best new use for Rush since his introduction, some decent tunes, and some good robot masters. Yamato Man may have been pretty shit but Knight Man totally made up for that in pure badassery. Most amazing jew boots |
Perhaps, Sprout.
At first, I was thinking the same way. But when I stepped back and looked at it in the context of all the other original series games, it's multitude of design issues and choices became as apparent as day. I don't think I should derail this with some indepth Mega Man shenanigans, but it would suffice to say I would rank it at the very bottom of any numerical lists. Angel, that is still the best Nintendo Power contest ever. Some of the ideas presented in there were pretty clever. If you have the old issue(s), look back at it and you'll see some stuff that seems a fair bit clever. There's nowhere I can't reach. |
Yup. Halo ODST DS right here folks.
![]() This thing is sticky, and I don't like it. I don't appreciate it. |
I must be the only one who thought XGRA was one of the weakest XG games. Maybe I'm just the terrible one. MY WHOLE LIFE IS A LIE
I am a dolphin, do you want me on your body? |