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Blazing Angels:Squadrons of WWII
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Old Apr 5, 2006, 03:08 AM Local time: Apr 5, 2006, 02:08 AM #1 of 7
See, I didn't enjoy this one bit.

I downloaded the demo off of XBL (so this is the 360 version I speak of), and it felt extremely slow paced and well, boring.

It felt, to me at least, like a poor man's Skygunner. The lock on camera and the bombing target and everything of that sort screamed that game's name to me, only it felt that it wasn't quite as well done. The pilots in your squadron were horribly voiced and aggrivating to all hell and back, and the two demo missions were a complete bore. Enemy planes were super easy to shoot down, and there was no feeling of accomplishment or challenge there.

Controls were simple to the point of being aggrivatingly so. The lack of Yaw was a bit of a turn off, but I got used to it. They didn't feel as tight as I was hoping for though.

However, I didn't play multiplayer, so maybe it's like Crimson Skies in the way that the single player is kind of drab but the real fun comes from the online play. *shrugs*

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Old Apr 5, 2006, 12:51 PM Local time: Apr 5, 2006, 11:51 AM #2 of 7
There being no independant yaw control is what I'm getting at. Many other flight games, arcadeish or not, usually have some form of yaw control. I know that's not how planes turn regularily, but it's a nice nuance that you can use to slightly correct your trajectory without having to spin the plane on more than one axis. It's not the hugest loss, but I do like having the option to use it.

Skygunner is pretty rad. If you like this, I'm sure you'll like that. Skygunner is a PS2 game, and it's got a very unique...uhh...style to it, but it's pretty fantastic. I dunno if it got a European release though.

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