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[Multiplatform] Mega Man 9 - Gnarly McNuggets
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Jurassic Park Chocolate Raptor
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Old Jul 11, 2008, 03:13 AM Local time: Jul 11, 2008, 02:13 AM #1 of 135
Wow, I read somewhere that Capcom made a mistake for it's E3 lineup and said that this was going to be for Wii only.
Yeah, that's just it. That's what I heard too, that there was a statement saying it was WiiWare only and that the multiplatform bit was a mistake.

WAY TO CREATE CONFUSION GUYS, CHRIST.

Totally unsure of which to get it for if it goes that way, though. PSN maybe simply because it's got the best d-pad for the job? MOST LIKELY YES.

Jam it back in, in the dark.

Last edited by Jurassic Park Chocolate Raptor; Jul 11, 2008 at 03:16 AM.
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Old Jul 11, 2008, 08:10 AM Local time: Jul 11, 2008, 07:10 AM #2 of 135
But Rotor, like a normal person, he didn't PAY ATTENTION to the few existing implicit links in the games in question, therefore they don't exist.

Or something, I'm not even certain anymore. Clearly, the only solution is to read some expensive foreign resources on the matter in a langauge we don't understand. About a series where no one really gives a fuck about the story. Clearly.

There's nowhere I can't reach.

Last edited by Jurassic Park Chocolate Raptor; Jul 11, 2008 at 08:28 AM.
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Old Jul 11, 2008, 08:32 AM Local time: Jul 11, 2008, 07:32 AM 2 #3 of 135
AND THIS IS WHY WE CAN'T HAVE NICE THINGS

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 14, 2008, 02:21 PM Local time: Aug 14, 2008, 01:21 PM #4 of 135
Turnip makes it sound like Mega Man games are terribly long and therefore difficult to beat multiple times through in single sittings.

Conservationist and Trusty Sidearm sound about the same, though. One would come due to the other, if I'm imagining how this works right.

I am a dolphin, do you want me on your body?
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Old Aug 14, 2008, 02:45 PM Local time: Aug 14, 2008, 01:45 PM #5 of 135
Password systems was cheaper than implementing a battery save, and people died a lot in these things. I really don't think it was because of length, to be honest.

Perhaps I don't find a long session of the same thing ad infinitum all that dull. Perhaps this is because replays come often when playing any length of time with a shooter, I dunno. Regardless, if the game itself is a lot of fun, I really have no issue.

Anyway, it's probably a really really easy achievement to dupe. Disconnect from live, reset time/date, play vidcon again.

I was speaking idiomatically.
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Old Aug 14, 2008, 05:17 PM Local time: Aug 14, 2008, 04:17 PM #6 of 135
Then don't?

That's just it, and it brings up a point from Southjag's thread. You don't NEED to go for all the achievements. They're there for your enjoyment or challenge if you want to go for them. I enjoy going for them, even if they are ridiculous. They aren't forced upon you, so don't bother if you think the task is ludicrous.

It might not be the best achievement challenge ever, but it's at least somewhat unique and not too unbearable. Which is more than can be said for a lot of others.

What kind of toxic man-thing is happening now?
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Old Aug 14, 2008, 05:37 PM Local time: Aug 14, 2008, 04:37 PM #7 of 135
Fair enough. Perhaps achievements having enough variety that not everyone gets them all isn't a terrible thing though.

Additionally:

Achieve360Points.com - Mega Man 9 - Xbox 360 Achievements

You can see some of the sprites in the greyed out achievement icons here.

How ya doing, buddy?
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Old Aug 14, 2008, 08:10 PM Local time: Aug 14, 2008, 07:10 PM #8 of 135
Yeah, I'm imagining something like a segment from Heat Man's stage in MM2, where you could make it easy and use the Jet to clear that lava pit with the vanishing blocks, orrrr you prove you had significant testitcular fortitude and jump it. Something like that could count as "using too much special weapon energy" for example, if the achievement is for not using any special abilities whatsoever (other than what's possibly required?).

What, you don't want my bikini-clad body?

Last edited by Jurassic Park Chocolate Raptor; Aug 14, 2008 at 08:33 PM.
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Old Aug 14, 2008, 09:37 PM Local time: Aug 14, 2008, 08:37 PM #9 of 135
they should have taken the liberty to add more points and achievements for it. But oh well.
They can't. Arcade games ship with a peak of 200.

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Old Sep 5, 2008, 06:08 PM Local time: Sep 5, 2008, 05:08 PM #10 of 135
I'd honestly be surprised if we got a solid date more than a week or two before it released.

I also wouldn't be surprised if it ended up in October, so.

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Old Sep 19, 2008, 04:53 PM Local time: Sep 19, 2008, 03:53 PM #11 of 135
I'd honestly be surprised if we got a solid date more than a week or two before it released.

I also wouldn't be surprised if it ended up in October, so.


Strange with the staggered release, though. I would have assumed it would have gotten out on the services in the same week, only all on their respective update days.

Waiting a week while all you folks blow a load in this thread is gonna suck the major dick though.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Sep 19, 2008, 11:00 PM Local time: Sep 19, 2008, 10:00 PM #12 of 135
Correct me if I'm mistaken, but XBLA titles have never had a situation yet where they're released in only one region at a time, right? I know it's occured on the Wii and PS3, but if I recall correctly, it's not yet happened on Live.

Maaaaaaaaaaaaaaaaaybe that means you'll get it at the same time on that service? If so, perhaps the other two won't be too long behind that?

I can bullshit, make stuff up, hope for you, right?

I am a dolphin, do you want me on your body?

Last edited by Jurassic Park Chocolate Raptor; Sep 19, 2008 at 11:04 PM.
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Old Sep 25, 2008, 08:52 PM Local time: Sep 25, 2008, 07:52 PM #13 of 135
Cement man.

Third elephant caught me off guard at first too. I want to see the rest of the level design.

Edit: From the other stages, I mean. I beat the demo, but yeah.

I was speaking idiomatically.

Last edited by Jurassic Park Chocolate Raptor; Sep 25, 2008 at 09:12 PM.
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