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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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Not to downplay your announcement or anything, but where in that source does it confirm June 12th?
It just says late Q2, like every other source says. Jam it back in, in the dark. |
Yeah. Some random NeoGAF poster's "brother" isn't a source. Unless there's something farther down into that thread from someone recognizable, or a source with some official standing, I'm saying "no, fuck you". And I sure as fuck ain't gonna read a multi page thread on god damn NeoGAF of all places and hope I come across a valid link. So either drop one or edit your original statement.
Also, retailers have had June dates listed for some time, so no. That's not an official confirmation either. There's another thread where we were talking about this, (probably the PS3 thread) where we were discussing those dates too, they've been listed on various retailers for that time frame for a while now. So uhh, try again chief. How ya doing, buddy? |
Kotaku has a penchant for being one of the worst "sources" of news on this here internet. They too, are not a valid source.
I'm not discrediting the date or the fact that it could very easily be the day it'll drop, but I'm sure as fuck discreditting where you got your information from. I'm actively considering banning a few news sources for being totally, completely, and utterly shithouse. Kotaku is one of the forerunners there (along with a couple of others). The best part about that link you gave just now was that they say "OH YEAH WE JUST GOT CONFIRMATION OF JUNE 12TH, SEE THE JUMP", and then the release says nothing about June unless it's in regards to GoW PSP bundle. It just says Q2 2008, again. Big fucking whoop. Famitsu would be EXCELLENT, or, you know, that report. All fine and good, but Kotaku and NeoGAF are great sources of bullshit, so you're going to have to excuse me for telling you to tone it the down until we can get a real source on this shit. Most amazing jew boots |
I am a dolphin, do you want me on your body? |
Hey Simo, just wanted to throw out there that I'm thankful you supplied a better source in the end. If only more people were so diligent. Thanks a ton.
I just really hope the exclusive PS3 in question isn't something that's stamped with a design, and instead it's something with a larger hard drive or a slightly different colour or something. Most amazing jew boots |
When was the last time you had to fork over more money for a preorder bonus? Have you ever done this sort of thing before?
What kind of toxic man-thing is happening now? |
The point of preorder bonuses is that they do NOT cost more. Limited Editions and their extra content might, but the PO bonus itself is a freebee. FELIPE NO |
Most amazing jew boots |
I can't believe no one heard about this before. The theme was clearly lifted (or at least, "heavily inspired by") a Russian piece from the 1970s. It was plagiarized. Whoops. Jam it back in, in the dark. |
There's nowhere I can't reach. |
It more than likely does. When was the last time anything lived up to gameplay hours estimates?
It doesn't need to be long, of course. The last ones haven't been, and length hasn't negatively effected them, so. Thanks for the scans, Simo. Jesus fuck you are awesome. <3 This thing is sticky, and I don't like it. I don't appreciate it. |
Why do you think that?
What differentiates MGS's product placement from something like Iron Man's Audi stuff, for example? Why would it be more acceptable in this setting? I am a dolphin, do you want me on your body? |
It happens quite often in games these days, actually. Perhaps it was just ineffective on you and you didn't notice it, though. *shrug*
I would hardly deem any product placement "cooler" than anything else, but to each their own, I suppose. I'd much rather have the thing without, but this is not as bad as it could have been, really. There's much worse examples of horrible product placement I can think of. I was speaking idiomatically. |
That's just bizarre. I have nothing against lengthy sequences, but this sounds like a fair bit of an over estimation. I'm hoping it is.
This whole longer is better attitude with people these days is really painful. I also have an issue with statements about the quality of MGS's storytelling and how it really doesn't need to be this long, but this isn't really the place to go on about how I mostly dislike it. Kago's right though. "WELL SKIP IT AND READ GAMEFAQS" is quite ridiculous. Edit: You know what would work well? The ability to save halfway into a cutscene or something, or perhaps a recap feature. Say you do skip it, you get a screen that summarizes shit, or lists your new objective, or something. There have been titles in the past that use summaries to keep players up to date upon loading the game, so something similar if you decided to not sit down for that length of time would be beneficial. How ya doing, buddy? |
The problem is, I hope there are DECENT alternatives. Flat out skipping something important due to the length of time it takes to get through it should not be punished by putting you into a new situation you know nothing about. I'm hoping that there is at least something that will not force you to sit through these things if you're not so inclined to. Perhaps I'm worrying too much and they'll be designed in such a way that one won't miss too much if one skips the lengthy ones, I don't know. I'm not one to think reading a fanmade story guide is a decent alternative. And holy jesus if it's a 90 minute talking heads thing, then there's something wrong with the writers. At that point, they would just be trying to unconsise as possible. FELIPE NO |
Well, at least it turns out we were right in assuming it was an over estimation. Kinda goes to show just how many "news" sites will take one blurb and run with it and proliferate the fuck out of it without double checking shit.
Kind of amusing considering Kotaku was complaining about that very same thing the other day with the rumour they started about Soul Blazer on the VC. Oh well, them being retarded and hypocritical isn't news either, so. What, you don't want my bikini-clad body? |
As much as I agree that sexninja is fucking retarded, Kish, did we really need a complaint about the cost of this stuff?
This just in: Hobby requires cash. Humanity is stunned. Jam it back in, in the dark. |
Come the fuck on here. There's nowhere I can't reach. |
Don't worry. If people don't use spoiler tags, they'll be punished appropriately.
This thing is sticky, and I don't like it. I don't appreciate it. |
While there's nothing I can do about that per say, it is something I can attempt to fix if I find an offending post.
Best I can do dude, sorry. I am a dolphin, do you want me on your body? |
Yup, what Forsety said. Since I can't actually do anything to fix that, the best I can do is push spoilers forward a bit.
The thing doesn't recognize line breaks, so just fill it with junk text or characters. About 30 will do if you need to push your spoiler down. I was speaking idiomatically. |
Y'know, I finally beat it, and I must say that this is easily the worst MGS game I've ever played.
I won't even go into the plot itself, how many weird plot holes need filling, or how it's convoluted, trips over itself at every available opportunity, or is just plain full of itself. It's worse than 2. Not a lie. Buttttt....you've all heard that before. At least the presentation itself, graphically and aurally, is superb, but what's wrapped up in that stuff is some prime bullshit. But the actual, y'know, GAMEPLAY here is failure to the nth degree. Almost every segment is completely linear. There's one exit for most areas. The paths that ARE there don't really leave a lot to the imagination or present options on how you're gonna handle it. Act 1 handled level design the best, but fuck if it didn't turn to shit shortly after. At least the last three major games did this properly. You know all that shit from the trailers about Octocamo and neat uses like the statue pose? Yeah, that shit SURE CAME UP A LOT. Such a neat idea, so wasted. And the pacing of the actual gameplay segments was so off. Sure, cutscenes. We know. Lots of 'em. But seperating an act like Act 3 into three equal 15 minute sized chunks with 20+ minute long scenes inbetween doesn't ramp up intensity, it's bad pacing. It's TERRIBLE pacing. Hell, it's fucking BROKEN. Some of the combat options you're given are weak. How many of the plethora of guns did anyone really use? I think the game told me I had fourty of the damn things and I remember using no more than 8. One lethal pistol, one tranq one, the mosin, the m14, the M4, Spoiler:
So yeah, the actual gameplay sections of the barely-qualifies-as-an-interactive-experience are shit. Completely and utterly. It's a shame the most fun I had was when Spoiler:
I won't complain about the story. That's a love or hate it deal, and I most certainly belong to the last camp. If I rant about that, it'd be pages and pages. But I'm interested in how anyone can enjoy this as a GAME. It seriously boggles my fucking mind. What kind of toxic man-thing is happening now? |
Unlockables, to me, aren't an excuse for bad gameplay decisions or design. If someone wants to go back and play it again to get it, sure. More power to them, but if the experience itself isn't worth replaying because I'm not having any fun, the unlockables seem completely useless to me. The rest of your post is a well thought out opinion, so I can't really bash it, but there's some stuff I disagree with otherwise. I've just been completely let down by this game is every single way possible, and I wasn't even expecting all that much. It's just more than a little annoying. There's just so much fundamentally wrong with it from several directions that I do not understand it's overwhelming praise. FELIPE NO |
Merging with MGS4 thread. Odd title it has, I know, but this doesn't need it's own thread.
What, you don't want my bikini-clad body? |