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[Multiplatform] Burnout Paradise Demo Thread
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Old Dec 13, 2007, 10:18 PM Local time: Dec 13, 2007, 09:18 PM #1 of 47
Also, this is probably just a complaint of mine, but why do most racing games these days keep putting the acceleration and reverse controls on the trigger buttons?
The hell? It's about a billion times easier to control how much pressure you put on a trigger than it is to do so on a face button. Different braking and gas pressures are the entire point.

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Old Dec 14, 2007, 01:38 AM Local time: Dec 14, 2007, 12:38 AM #2 of 47
It's just a control preference. You don't really need different pressures for gas (you're going to be trying to go as fast as possible most of the time), and since you use the handbrake more than reverse, it would make more sense to have that on a trigger instead.
I'm sorry, but, uh. No. Not at all. The regular brake is how you enter controlled drifts, and how hard you hit it changes a lot of things, including how much you slow down by. And there have been plenty of times in the demo already where I've ran into situations where I haven't used full gas.

I'm not saying this is a sim, but you're playing it wrong, that's about all there is to it.

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Old Dec 14, 2007, 02:31 AM Local time: Dec 14, 2007, 01:31 AM #3 of 47
There is a difference between "different" and "wrong".

It is like only using fierce attacks in Street Fighter. You are not doing yourself any favours by limiting your range of actions.

Weither or not you are more comfortable using the face buttons or the triggers is a matter of personal opinion, but having the level of accuracy with a pressure sensitive face button rather than a trigger would take a lot of personal work. And when parts of the gameplay are dependent on said pressure, a more accurate implement is usually preferred. Would you use a ball-peen hammer or a sledge when working with a chisel?

This isn't an opinion piece, Charlie. I'm just stating the obvious.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Dec 19, 2007, 07:35 PM Local time: Dec 19, 2007, 06:35 PM #4 of 47
Oh, shit.

Thanks for the heads up chief. You're a lifesaver.

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Old Dec 22, 2007, 05:58 AM Local time: Dec 22, 2007, 04:58 AM #5 of 47
Some assholes claim there's a slight performance decrease in the 360 version with some dropped frames.

Could be the case. I haven't side-by-sided them myself, personally. If anything, it's so minor that it's not worth getting in a shit about, that's for sure.

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Old Dec 23, 2007, 04:38 AM Local time: Dec 23, 2007, 03:38 AM #6 of 47
Either way, a way to turn it off equals fuck yes. I haven't played the demo again since the earlier post, I'll just have to play around to double check when I'm in it next.

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Old Jan 4, 2008, 02:40 PM Local time: Jan 4, 2008, 01:40 PM #7 of 47
Oh, heads up bitches.

Originally Posted by CRITERION
From Jan 4th to Jan 14th 2008, the Paradise City servers will double the number of players that can join in an online session of Burnout Paradise, from 4 to 8.

With it, a total of 13 new Freeburn challenges will be available for players to attempt - 3 challenges in 5, 6 and 7 player sessions, and 4 new challenges for those playing in 8 player sessions.

Burnout Paradise offers a true open world environment built for intense speed, excitement, and exploration.

The demo is now available worldwide on the PlayStation®Network and Xbox LIVE™ Marketplace.
Sauce

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Old Jan 4, 2008, 03:20 PM Local time: Jan 4, 2008, 02:20 PM #8 of 47
Tonight, actually.

I've got me, Iwata, and Term in for certain. Omagnus if we start early enough, and I can't imagine it'd be hard to round up Mo0, Tails, Garr, or bits and pieces of the rest of the crew to fucking rock and roll.

One of the new challenges is "jump the other 7 cars", and another is "do a combined total of 35 barrel rolls" or something to that effect.

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Old Jan 4, 2008, 05:17 PM Local time: Jan 4, 2008, 04:17 PM #9 of 47
We're on the 360, not the PS3. Sorry Charlie.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Burnout Paradise Demo Thread

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