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[General Discussion] The Need For Speed (future video game concept) (long)
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Old Nov 20, 2007, 03:57 AM Local time: Nov 20, 2007, 02:57 AM #1 of 10
By the time this game would be released, technology will already have advanced far enough that all the world's roads and geography will be able to be loaded onto a single disc, or streamed from a central server (cluster). Your driveway, the unpaved mountain roads of Bolivia, and the German Autobahn are just a few examples of roads you can instantly travel to and drive on.
Do you have any idea how unrealistic this is? Like, at all? Because seriously. Let's render a whole fucking planet. Sure, we'll GET RIGHT ON THAT.

Also, there are a multitude of problems with this concept alone. Mentioning realism along with concepts of actually getting your in game ride confiscated permanently by cops for infractions leads to a pretty fucking terrible game model were risk outweighs reward by a large margin. Who's gonna wanna risk whatever in game content and their many hours of fucking work if they can lose something permanently?

Many other ideas here are laughable at best, and would make a horrible game. Fine concept, I suppose, but this isn't really well thought out from a design standpoint.

Jam it back in, in the dark.
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Old Nov 20, 2007, 04:21 AM Local time: Nov 20, 2007, 03:21 AM #2 of 10
It's not really MMOish though. TDU has a certain number of people limited to each instance of the game world. Often times they are off doing their own thing, instead of interacting with each other. It's the beginning of a great concept, but the integration and focus on PVP which Dope suggests (and would be admittedly neat if done properly) doesn't really exist as it stands.

Plus, does anyone even play TDU anymore? A quick check on a source says 130 people played it yesterday. Even if that's just out of registered users on the site and 10 times that many played it, that's still a really really small population. For this idea to work you'd need a constant supply of players. The more, the better.

Also seconding the notion of an NFS game being back like Hot Pursuit. HP3 or something, now with cops that drive firetrucks with rocket engines attached, since the lambos JUST WEREN'T FAST ENOUGH.

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Old Nov 20, 2007, 12:54 PM Local time: Nov 20, 2007, 11:54 AM #3 of 10
(What I would ask you, Skills, is whether or not you play any MMORPGs {or Diablo II Hardcore mode} and if you ever worry about doing something that would make you lose your character forever. I would also ask if there is anything specific about the concept you don't like, or disagree with.)
I should elaborate. I was speaking from the perspective of the general populace. In order for your design to work well for everyone, you're going to need a lot of players. Do you think the average joe would be cool with the possibility of getting banned from a game permanently, not because they broke a TOS or any rules, but because the thing is trying to emulate real life? I ain't so sure about that. The risk/reward isn't there. What's fun for one person will not necessarily be fun for another, and what you've gotta realize from a game standpoint such as any MMOG, is that you've gotta appeal to a wide audience. Especially with a project as ambitious as this.

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I'm sure you and I could both agree that someday technology will have the capacity and the power to fully render very, very large sections of Earth.
Sure, but not "next-gen", or even "next-next-gen" is a total no-no. Storage and rendering ability are only one problem with this, the other is the actual creation of the geometry, or heaven forbid, the acquisition of an entire planet's worth of assets. The scale you're talking about here is freakin' bonkers.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] The Need For Speed (future video game concept) (long)

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