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[Multiplatform] Portal (Delicious Cake)
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Old Oct 10, 2007, 10:36 AM Local time: Oct 10, 2007, 09:36 AM #1 of 130
Not particularly difficult
I don't get to play this until this evening, but are you serious? I've been holding out, praying to God and all, that this would fuck with your head from the sheer difficulty and complexity of the puzzles. I was hoping (and read) that the end of the game was quite rough and you'd have to actually put some serious effort into it. If it's this easy, I'm going to get fucking PISSED OFF.

As long as it's fun though, that's what's important.

Jam it back in, in the dark.
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Old Oct 10, 2007, 03:38 PM Local time: Oct 10, 2007, 02:38 PM #2 of 130
user-created content




I'm so fucked.

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Old Oct 10, 2007, 03:59 PM Local time: Oct 10, 2007, 02:59 PM #3 of 130
Consider it a play date. I won't get my ocpy for another...two hours or so, so sit tight until then. Afterwards though, we'll rock it out.

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Old Oct 11, 2007, 05:44 PM Local time: Oct 11, 2007, 04:44 PM #4 of 130
Well, that was the disappointment of the year.

Too short, WAYYYYY too easy, and the "advanced" stages are just tiny permutations of the existing rooms. I was expecting some actual content, and this feels more like a long proof of concept.

Quote:
they are much more difficult.
No, they aren't. They either have acid floors, or some platforms move at different paces, or theres a simple moved wall, or something like that. It's not difficult by any stretch. And the
Spoiler:
map with the guns in cages
was just tedious afterward, having to basically sneak around like you did.



Most of the awesome comes from the humour and personality the game displays. The concept itself is AWESOME, and the implemenation is fine, but it suffers from poor puzzle design. Worth the 15? Sure, but no where near as awesome as I was expecting. Poor show.

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Old Oct 11, 2007, 06:04 PM Local time: Oct 11, 2007, 05:04 PM #5 of 130
The standards of content now are far different than they were 20 years ago. What kind of point are you trying to make?

You know, in the 70s, special effects weren't all that great. So if Pixar movies were rendered on Apple IIs, that'd be totally acceptable by today's standards, because things used to be that way, right?

I was speaking idiomatically.
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Old Oct 11, 2007, 06:20 PM Local time: Oct 11, 2007, 05:20 PM #6 of 130
Gech; It's not unreasonable to expect a game to last more than 2 hours and change, I'm sorry. Low price point or not. There's plenty of cheap content or stand alone products one can buy for that price that lasts a LOT longer than 150 minutes.

Krazy interpretted my point properly though, so thanks.

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Old Oct 11, 2007, 06:51 PM Local time: Oct 11, 2007, 05:51 PM #7 of 130
It took me about two hours and fifteen minutes. Strife in the OP said it took him just a few minutes more than that. I know I've read other posts elsewhere where people easily beat it in under three. I've got a save file with that time frame on it. =\

You're the first person I've seen that said four though. Probably not nearly as fast as you thought you were, buddy.

I'll play more for the challenges (use a certain number of portals, time attack, etc), but it's still super short on content. I'm not saying all games should be long, and I'm not saying it was bad, all I'm saying is it was much too short on content, regardless of pricepoint. There's games from Popcap for God's sake that have more content for the buck, that's all.

I realize I miss out on user content because of my platform choice, but that doesn't invalidate my point.

But whatever, tell me if you do go back and play the main game ever again in a few months. I'm willing to bet most of you won't.

FELIPE NO
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Old Oct 11, 2007, 10:00 PM Local time: Oct 11, 2007, 09:00 PM #8 of 130
Why are you being so defensive about this? You don't need to convince anyone that they should like it less.
I don't mean to be, I just find it weird that the short length wasn't brought up as a negative before I showed up.

It's a great game, don't get me wrong. It's polished, a shitload of fun, and a great idea, I just don't think there's enough of it there to satiate me. I only wish it were harder, and those stating that the main game is long enough because of how much it costs is simply confusing to me.

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Old Oct 12, 2007, 01:30 AM Local time: Oct 12, 2007, 12:30 AM #9 of 130
Why? You never hear the term, "you get what you pay for"?

Look at it this way. The average game today is $60-70. Portal is 15 if purchased online and 11 through Orange Box. Because I believe that most will get it through Orange Box I'm going to use the $11 price point. Let's say that the game takes 3 hours to complete. That's the equivelant of 18hours of gameplay for $66, to ratio that is. Most offline games that we're paying $60-70 for today arn't even 18hours long. So really Portal for the $11, is more then fine.

And it's still double the length of a movie rental for the same price.
From a math standpoint, I'll give it to you. Perhaps part (most) of my anger comes from the disappointment gained form the fact that I was expecting more length and more difficulty to the thing. It's just too much like eating one tiny bite of a sandwich when you're hungry though. Delicious, but leaves you wanting way more.

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Old Oct 14, 2007, 01:41 PM Local time: Oct 14, 2007, 12:41 PM #10 of 130
It works fine on a pad. I didn't have any control issues what so ever, and, for that matter, haven't heard many complaints about Portal's controls on the 360.

Team Fortress on the other hand takes a bit of....getting used to.

There's nowhere I can't reach.
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