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Jam it back in, in the dark. |
There's nowhere I can't reach. |
How ya doing, buddy? |
In before complaining about the source.
I was speaking idiomatically. |
Intellectual property.
It doesn't mean no sequels. It just means no sequels done by the same guys. Capcom can get an intern to write a sequel on his coffee break for the N-GAGE if they want, for example. What kind of toxic man-thing is happening now? |
You do realize Clover was an internal house of Capcom's, right? Ala Overworks and Sega.
Same guys implies same team, and it's unlikely that a team that's now independant of Capcom will again work on one of the IPs they no longer control. I doubt we'll see any VJ or Okami sequels at all, from anyone, but that's just a personal assumption and I have no way of knowing for sure. Weither or not they partner up with Capcom again has yet to be seen. And you're wrong again on sales numbers, by the way. As of March 2006, Halo 2 has sold about 8 million copies, and Halo the first sits at about 5. Later Tales games like Symphonia have sold siginficantly more than the earlier games like the Destiny games on PS1. I can't find any solid, backupable numbers on VP2, but it would have to flop to sell less than ehe 40-odd thousand copies the first one moved. Perhaps you mean are less fun instead of selling more poorly, since I'll agree that the first Halo, Tales of Phantasia, and especially Valkyrie Profile are better than their sequels. FELIPE NO |