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[360] Gears of War
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Old Oct 30, 2006, 07:58 PM Local time: Oct 30, 2006, 06:58 PM #1 of 254
Originally Posted by *AkirA*
They do to me. You can pick out a game that was made using the Unreal 3 engine because they all have the same plastic look and a strange glow around alot of stuff.
The HDR/bloom lighting that seems so prevalent in most of the U3 engine games doesn't NEED to be in there, but it's often used because it's the current fad. This sort of shit has been EVERYWHERE recently. It's not just games using this particular engine that are suffering from this design choice.

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Old Nov 5, 2006, 03:34 PM Local time: Nov 5, 2006, 02:34 PM #2 of 254
You hear that, ladies and gentlemen? Thief invented the whole concept of stealth in video games!

I suggest you shut the hell up, fuckstick. Tell me, how could MGS rip off Thief when it PREDATES THE GAME BY THREE MONTHS? Must be TIME PARADOX.

And read some god damn books or other literature if you think Deus Ex is the best story every told on any medium. And I don't mean Sonic the Hedgehog comic books. As great as Deus Ex was, it wasn't just because of it's narrative. Get the FUCK off my internet, you gigantic piece of shit.

Good lord, you're dumb. Stop speaking out of your fucking ass and people won't have to call you on all your bullshit. Akira is completely right here.

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Old Nov 8, 2006, 05:24 AM Local time: Nov 8, 2006, 04:24 AM #3 of 254
Jesus, even I don't smash through my games that fast. How long did it take you to finish the single player?

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Nov 12, 2006, 02:54 AM Local time: Nov 12, 2006, 01:54 AM #4 of 254
Comparing it to Kill.Switch is a fucking travesty, but yeah, you can blind shoot.

I'll really write up a review about this when I'm more impartial. As it stands, it's my favorite 360 game (usurping the throne than Chromehounds occupied), and probably got onto my top 10 list.

Seriously gushing here about this. Wow.

By the way JT, Co-op makes the campaign about 5 trillion times better. Me and Devo make a kick ass team. It's really awesome.

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Old Nov 12, 2006, 03:44 PM Local time: Nov 12, 2006, 02:44 PM #5 of 254
Oh, SHIT. Thanks for the heads up. =D

I was speaking idiomatically.
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Old Nov 19, 2006, 11:22 AM Local time: Nov 19, 2006, 10:22 AM #6 of 254
Spoiler:
The troika is a trap. Using it gets you killed. Use a heavy weapon like the Longshot and go for headshots. On Hardcore it took about 15 of my sniper rounds and however many of Dev's Torque arrows.

That fight was long and methodical, not really chaotic. I imagine the only difference between doing it on Single Play and Co-op is the length of time required to finish the fight. Just keep at it and waste him when the Kryll aren't acting as a bulletproof shield.


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Last edited by Jurassic Park Chocolate Raptor; Nov 19, 2006 at 11:26 AM.
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Old Nov 20, 2006, 04:12 PM Local time: Nov 20, 2006, 03:12 PM #7 of 254
We were all pretty good, cept Mo0, who's terrible and got a face full of buckshot within the opening 5 seconds of every round.

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Old Nov 21, 2006, 02:53 PM Local time: Nov 21, 2006, 01:53 PM #8 of 254
Originally Posted by Timberhomo
That's because you guys were mean and wouldn't let me on your team.
We didn't want to lose.

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Old Dec 24, 2006, 04:21 AM Local time: Dec 24, 2006, 03:21 AM #9 of 254
At least most of the glitches aren't as game destroying as they could be. I don't doubt something of some similar nature will be found at some point but we don't have rampant map abuse or crazy mobility glitches yet.

The glitch fixes and ability to invite friends to ranked matches is the only thing I care about right now, you guys are right. And maybe a short delay added to grenade tag melee recovery so you can't do it so fast, but I dunno how well that'd affect grenade tag balance.

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Old Feb 8, 2007, 03:17 PM Local time: Feb 8, 2007, 02:17 PM #10 of 254
Me, I personally like Old Bones over Raven Down. it's just that Old Bones matches my taste for what I like in Mulitplayer maps. Raven Down is kind of meh for me because it's too small for a 4 vs 4 game. I can see it at the most being a 2 vs 2. But when it starts to go on to 3 vs 3 or 4 vs 4, it's chaotic.
It's hilarious since it's over so fast. That's what makes it so different from all the others and a fresh change of pace.

Besides, it's over in 10 seconds anyway, so even when it's in the rotation it doesn't last long.

The only two maps I dislike are escalation and rooftops, though. Horrid maps.

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Old Apr 10, 2007, 11:58 AM Local time: Apr 10, 2007, 10:58 AM #11 of 254
Annex is pretty sweet, and makes for a lot of hilairous shotgun deaths. A shame it doesn't count towards the kill achievements.

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Old Apr 10, 2007, 06:27 PM Local time: Apr 10, 2007, 05:27 PM #12 of 254
As a few times on ranked, i've encountered bastards who would down 3-4 guys on the opposing time and then let them bleed out which takes like 20 seconds, so the action becomes nill for a brief period of time.
To fix this, when I was hosting ranked games of it last night, I set the bleed out time to 5 seconds, because people are cockmunchers and that's a totally lame way to play, ESPECIALLY with the circle power boost, it basically one sides the whole thing.

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Old Apr 11, 2007, 06:45 PM Local time: Apr 11, 2007, 05:45 PM #13 of 254
Why would you do that? The idea is to use stratagy in Annex. And that's a good way to go about it. Down someone and let them bleed out. It's less people to worry about when you have just three others trying to take out your node that you've captured.
Uh, no. Let's see. Host sets up bleed out time to maximum, then abuses host shotgun and circle power boost? The problem with Annex is that thanks to the altered mechanics and host advantage, the host team's innate advantage is HUGE. Abusing downs also helps people get into position to spawn kill while the other players are downed.

If you want to call it "strategy", go ahead. Team strategy isn't "let's abuse the system", it's "Let's find a way to flank them or outsmart them to capture the hill".

But hey, whatever floats your boat. I'm sure weapon sliding is a valid strategy for not getting shot too, right?

What they should do is change Annex like they changed Assassination, and make the deaths Execution style instead of Warzone style. It would have kept the pressure up on the defenders and made it more exciting.

Quote:
Don't hate the player. Hate the game.
I love this. "It's in the game, so I should be allowed to do it!". Glitchers often stick to this mantra too.

I was speaking idiomatically.

Last edited by Jurassic Park Chocolate Raptor; Apr 11, 2007 at 06:50 PM.
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Old Apr 12, 2007, 01:17 AM Local time: Apr 12, 2007, 12:17 AM #14 of 254
Actually, the patch only fixed one type of weapon slide. It can still be done, although crab walking and long jumping and the like has been fixed, that's true.

The cover "fix" is terrible, but if you get used to it it's not so bad. I can now run the same runs I did before without sticking too badly. At first I was having trouble though.

What kind of toxic man-thing is happening now?
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Old Apr 12, 2007, 03:01 PM Local time: Apr 12, 2007, 02:01 PM #15 of 254
Hell, last night. A group of us got together and had a ball. Skills was part of the group. Some of the rounds got IN-FUCKIN-TENSE, last night. One round, it was me, Skills, Mo Black and wicked on a team and we literally took the annex circle away from the opposing team, 1 point away from them winning and ended up winning ourselves.
Oh God, that was the most epic of all epicness. We are GODS. (Well, primarily Mo is but STILL. That was the craziest shit EVER.) 300-299 was just GREAT. Ahahaha.

Laughing at the black dude thing. I think it's just that Tails's friends are hilariously stereotypical black dudes, not that all black dudes are like that. Kurado isn't nearly that "animated" when he plays, for example.

FELIPE NO
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Old Apr 13, 2007, 06:11 PM Local time: Apr 13, 2007, 05:11 PM #16 of 254
Protip: Try holding back on the movement stick and whatever direction you want to turn after you hit A to roadie run. Since the game checks for wall cover you're pointing at every frame, holding back nullifies it.
The man speaks the truth. This is the way of handling it. Alternatively, what I do sometimes is just hit the direction enough to turn the corner and then not hit any direction and let the guy run on his own instead of readjusting my course. I stick to shit far less that way.

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Old May 7, 2007, 06:41 PM Local time: May 7, 2007, 05:41 PM #17 of 254
Worth it for Bullet Marsh alone, but Process and Subway are also really, really good. The Marsh is one of my favorite maps now, and Subway has been likened to a "better version of War Machine", but I don't feel that's quite an accurate description.

Garden is the only one I can't quite get behind as much. I don't think it sucks like Rooftops, but there's nothing particularily enjoyable about it either. Poisonous gas or no.

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Old May 15, 2007, 08:45 PM Local time: May 15, 2007, 07:45 PM #18 of 254
There are plenty of matches, ranked or not, that don't have the new maps in the rotation. Granted, the new maps are plenty popular, but it's not hard to find matches that don't use them.

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Old Jun 13, 2007, 06:26 PM Local time: Jun 13, 2007, 05:26 PM #19 of 254
Awww, new achievements are achievementy and new.

Originally Posted by GearsofWar.com
Thursday, June 14, at 2 a.m. GMT, the stakes get even higher as Gears of War releases eight new Achievements for the “Annex” gametype and the “Hidden Fronts” Multiplayer Map Pack on Xbox LIVEĀ®.

In addition to adding new Achievements, worth a total of 250 points, Gears of War developer Epic has improved the Roadie Run controls so players have greater control of their movement and can better annihilate their pestilent enemies. The title update will also help squash multiplayer exploits and provide general housekeeping.

For those who have yet to man up and join the battle, the “Annex” gametype is now available for free and the “Hidden Fronts” Multiplayer Map Pack is available on Xbox LIVE Marketplace for 800 Microsoft Points. All four multiplayer maps will be made available at no cost over Xbox LIVE on Sept. 3, 2007.

Release Notes

* New Achievements added! Eight new achievements worth a total of 250 points created for playing Annex and the Hidden Fronts Multiplayer Map Pack
* Improved Roadie Run to reduce getting snagged on cover
* Tweaked up the amount of damage done by the Lancer Assault Rifle in multiplayer
* Fixed split-screen players interrupting the other player’s actions when they die
* Stopped Annex scoring whenever a “Connection Error” dialog box is displayed
* Reduced the duration that corpses remain visible when hosting an Annex match
* Reduced the range of possible Annex bleed-out times selectable by host
* Addressed a number of multiplayer exploits
* Addressed other general housekeeping

Achievement Details

Name Description Value
"THIS! IS! ANNEX!" Complete 100 multiplayer matches of 3+ rounds in Annex and capture 3 objectives in each match

40
"Inconceivable!" Win 20 rounds of multiplayer matches in Annex by fewer than 5 points

30
"Nub Pwn3r" Win 20 rounds of multiplayer matches in Annex by shutting out the opposing team

30
"You Down With E.P.I.C?" Win a multiplayer match of 3+ rounds in any game type on 6 different downloadable maps

30
"Green Thumb" Win 20 multiplayer matches of 3+ rounds in any game type on the Garden multiplayer map

30
"Mind the Gap" Win 20 multiplayer matches of 3+ rounds in any game type on the Subway multiplayer map

30
"All That Juice" Win 20 multiplayer matches of 3+ rounds in any game type on the Process multiplayer map

30
"Purdy Mouth" Win 20 multiplayer matches of 3+ rounds in any game type on the Bullet Marsh multiplayer map

30
Achievements seem like they won't be trivial, which is nice. More grinding and all that but 'eh. I don't like the fact that they attached these achievements ot the DLC after the fact, instead of including them with it. At least when Crackdown and the other games released their +250 GS packs they made sure you knew that the content you were getting added the points, and wasn't just something for enthusiasts for the game to get.

Ah, well. I'm just not looking forward to having to play in the Garden again.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jun 15, 2007, 08:15 PM Local time: Jun 15, 2007, 07:15 PM #20 of 254
These new achievements don't say anything about ranked matches, so can you get these newer ones in player matches or do they absolutely have to be ranked?
Nah, they work in unranked/private/split screen, actually.

So they are indeed trivial, but they still take a fair bit of grinding to get. The THIS. IS. ANNEX. one and the win by less than a 5 points twenty times one is just annoying.

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