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the backburner is great, but yeah I think they really need to tweak whatever detection you have when you are "actually" behind someone and I think they overdid it with the 50 health, now it's the same as a soldier wich along a medic, it's a lot. On another note, the new axe couldn't be more useless if I got a weapon(right now) that 100% crits most of the time why would I switch to another that's weaker... also on top of having 100% crit from behind the backburner still has normal crits from the front so yeah it can also crit normally like the other flamethrower.
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When they fixed facestabs, Valve jacked backstabs also. I'm a bit apprehensive on how they'll fix it.
The backburner gives the pyro more life than a soldier, which hurts a soldier pretty bad. A soldier used to be able to be a bit careless when dealing with pyros, but you really have to focus now. You can't afford to waste any rockets, so switching to the shotgun is key now.
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(I ran into a pyro in a narrow corridor as an engi, and was shooting him with a shotgun as he proceeds to crit me dead in half a second)
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When facing pyros as an engineer, empty your pistol on them and then use your shotgun. Pyros usually get retarded when facing an engie, as they tend not to juke as much. 12 pistol round should hit the pyro dead on before he gets into burning range. The pistol whittles enough health and the shotgun should be able to finish them off. However, the +50 HP changes the equation a bit.
I am a dolphin, do you want me on your body?