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[PC] GFF Team Fortress 2 Crew!
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xiaowei
Bear Leisure


Member 792

Level 16.30

Mar 2006


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Old Apr 23, 2008, 11:29 PM #1 of 255
Stats Parser is down. Anyone got a mirror for it?

Anyway, I'm down once finals clear up.

Jam it back in, in the dark.
xiaowei
Bear Leisure


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Mar 2006


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Old May 4, 2008, 11:32 PM #2 of 255
Peer review is great on Melee Sudden Death or Melee Barn.

Red's Exit for Dustbowl 2 usually has a couple teleporters that are just left there. Coupled with some dispensers and it's easy pickings for a demoman.

There's nowhere I can't reach.
xiaowei
Bear Leisure


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Mar 2006


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Old Jun 20, 2008, 10:44 AM #3 of 255
Have you noted if there a little bit of a splash area from the flare gun? Nothing as big as the rocket of course, but something large enough so that it isn't just another version of the sniper gun without the scope. I haven't been able to get snipers with it, although it's still partly b/c no one is playing sniper right now.

Each weapon definitely has its own situation, which all play to different pyro styles. You have Backburner for the sneaky surprise pyro and Axestinguisher for that insane pyro who charges right at you. And I guess the Flare Gun is just a nice little toy apparently (whoever heard of a long range pyro).
Flaregun is great for annoying snipers. And that's about it. It's really hard to hit moving people, especially ones that don't move in a straight line. I seem to spend most of my time combating other Pyros and the flare gun is poorly matched against the shotgun in situations like those. And it's terrible if you run into a soldier.

This thing is sticky, and I don't like it. I don't appreciate it.
xiaowei
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Mar 2006


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Old Jun 23, 2008, 09:42 AM #4 of 255
the backburner is great, but yeah I think they really need to tweak whatever detection you have when you are "actually" behind someone and I think they overdid it with the 50 health, now it's the same as a soldier wich along a medic, it's a lot. On another note, the new axe couldn't be more useless if I got a weapon(right now) that 100% crits most of the time why would I switch to another that's weaker... also on top of having 100% crit from behind the backburner still has normal crits from the front so yeah it can also crit normally like the other flamethrower.
When they fixed facestabs, Valve jacked backstabs also. I'm a bit apprehensive on how they'll fix it.

The backburner gives the pyro more life than a soldier, which hurts a soldier pretty bad. A soldier used to be able to be a bit careless when dealing with pyros, but you really have to focus now. You can't afford to waste any rockets, so switching to the shotgun is key now.

(I ran into a pyro in a narrow corridor as an engi, and was shooting him with a shotgun as he proceeds to crit me dead in half a second)
When facing pyros as an engineer, empty your pistol on them and then use your shotgun. Pyros usually get retarded when facing an engie, as they tend not to juke as much. 12 pistol round should hit the pyro dead on before he gets into burning range. The pistol whittles enough health and the shotgun should be able to finish them off. However, the +50 HP changes the equation a bit.

I am a dolphin, do you want me on your body?

Last edited by xiaowei; Jun 23, 2008 at 09:46 AM.
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