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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I just got it today. It's completely different from any multiplayer FPS. It feels like there's no order. In DoD:S, I know how much each each gun does and where to shoot. Same deal in CS and Unreal. In TF2, it feels all sort of random. Everything i is inaccurate and damage seems to vary crazily. It's still very fun though.
Pyro is jacked though. They need to give him something. I've only died to a pyro once. Jam it back in, in the dark. |
After playing for a day, here are some things I've noticed.
1. Scouts are crazy. I've seen good player take out three or four people with 6 rounds of the gun and crazy bat smashing aerobatics. That double jump is really great too. 2. Demoman's going to get a nerf, especially his jump ability with the pipe bombs and sticky bombs. I saw a three man team rip up the other team in the beginning of the train level. Two demos used their bombs to launch themselves over the trains, while the medic healed them. It was carnage during that first "getting ready" time. They killed 10 people or something. They're going to have to stop that from happening. I find demo men killing more turrets than spies or soldiers. 3. Spies suck. It's crazy to see a spy shutdown a whole network of turrets and dispensers. Those half seconds while the turrets are getting fixed can easily lead to a breakthrough. It's always so annoying when they kill you. The death cam pictures are usually pretty funny though. 4. Snipers don't seem to matter too much in the overall scheme of things. Everyone's moving so fast, I can't even get a bead on anyone. I only seem them killing Heavies and faraway turrets if they're lucky. It seems most of the time they're eating rockets or pipe bombs. And they're secondary is only good for finishing bad sniper shots. 5. Heavies seem to have terrible aim. Anything beyond six feet is hit or miss. 6. Medics are fun to play as. Their gun is actually pretty good for finding spies because I spray it everywhere and manage to hit something. A lot of people don't use uber or use it terribly. I find an uber rocket or demo man is usually better than an uber heavy for breaking stronger points. Especially since the sentry guns can push people away. Bonesaw is the excellent for melee kills. 7. Sudden death really isn't that fun, especially if you're waiting for it to end after you died. It happens a bit too often for my taste. The capture meter system does help, but sometimes matches enter stalemate pretty quickly, because the other team has eight turrets and dispensers set up and it's almost impossible to breach without a coordinated team. 8. Long respawn is a pain, but without it, medics would be useless. This game is really really fun. It's really kinetic and fast paced...unless you're waiting for respawn or the end of sudden death. There's nowhere I can't reach. |
I feel it should be switched. Demoman is the offensive, while pyro is the defensive. While I'm pyro on defense maps, I'm usually hanging around the dispenser/turrets and flaming everyone that walks on by, as a spy check. And for capture points, spinning around and shooting flame is wonderful. However, it's great to rush in on occasion, set a bunch of people on fire, and run away while shooting your shotgun. They're great for taking a great mass of people waiting to rush. Run in and flame a couple and while they're running around, let other members of your team finish them off. Sneaking on heavies is great, because they can't turn around fast enough to kill you. Snipers are great too. Burn to blind and whip out the shotgun.
The key with the pyro is to immediately whip out the shotgun and start blasting once they're more than two feet away. That flame is pretty wimpy, but the blinding effects should give you an advantage while you're shotgunning them. Closed in areas are a pyros best friend. I seem to have problems killing scouts, soldiers, and demoman, so I usually rely on coming around from behind and burninating them. This thing is sticky, and I don't like it. I don't appreciate it. |
Spy is a lot harder on maps that don't have friendly fire. I think that takes away from the spies usefulness because everyone shoots at everything to do a spy check. It does up the pyroes potential, because all he has to do is spray and watch to see what lights on fire.
I think the entire game would be a lot better with friendly fire, but most servers turn it off. I am a dolphin, do you want me on your body? |
I don't think so. PC and Console have different maximum players for a server.
I was speaking idiomatically. |