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Game is fun as hell. Got pretty pissed off in the beginning just because I don't ever adjust to Tri-Ace's unique battle systems very quickly (in any games). After giving it some time though I can say it's up there as one of the best battle systems I've ever experienced in an RPG (same way I felt about SO2, actually).
Midway into chapter 3, I think, I really don't get how THAT character makes a reappearance but it was definitely a nice surprise. Although judging from where everyone else here seems to be i'd say I showed up late to the party. The skill system is the only thing i'm not crazy about, the game already had enough of a learning curve and it just added to the overall confusion. As cheap as it may sound, I would just about kill for the Bradygame's explanation in the walkthrough to be scanned and put up on here. Quick question(s) to you folks though, since I don't have the funds to be spending $50 on a strategy guide: Basically I've been sticking with Dylan (it was a close call between using him and Mr. A, still not sure on that one), Lezard, and Rufus. Every review I've read about the game mentions the grinding involved, and as fun as the battle system is, leveling up einherjar to just release them for good seems pretty pointless to me (I'm also somewhat dissapointed at the lack of background for them), do you guys mostly stick with the story-driven characters? Also, when you get the two new "mercenaries", did you swap out Dylan/Rufus for either of the two? I am anti-spoiler by the way, so if anything said runs the risk of ruining something for me, just don't even bother. Jam it back in, in the dark. |
There's an einherjar FAQ over at gamefaqs that explained a lot of it for me.
Just stay the hell away from the forums over there, needless to say. There's nowhere I can't reach. |
Anyone else having a bitch of a time dealing with those wild trolls over in the Crawsus Forest Ruins or whatever? Apparently the key is using the flamberge and hitting them with frailty (which would be nice if that effect actually ever went off).
It's also confusing as hell as to which sealstones to put where, according to the FAQ the boss is an earth monster where as everything else seems to have the lightning element on it, making this confusing as hell. Fun. This thing is sticky, and I don't like it. I don't appreciate it. |
What makes the game stand out for me is the battle system. The story's great, the music is good, but most of all, Tri-Ace continues the pattern where it takes you a little bit to get the hang of the battle system, but when you get it down, it's fan-fucking-tastic.
Honestly with Star Ocean 3 I hated the "innovations" over the 2nd one, as far as the battle system was concerned, but the improved battle system over VP1 is excellent. Never got bored of fighting, so the whole level grinding issue everyone bitches about doesn't bother me at all. I also thought the dubbing was done very well, especially compared to the voice-acting in RPGs as of late. I just wish it was longer, but thats probably because it's caused me to pull a few all-nighters on it (something I rarely do). I am a dolphin, do you want me on your body? |
Well I, for one, thought the ending was pretty damn terrible, there was very little to no closure. I was pretty upset over it since the story itself was so damn good. Maybe it's because I didn't play the first one...eh.
Spoiler:
Spoiler:
The game was great but the way it ended really disappointed me. And something I never quite understood: Spoiler:
How ya doing, buddy?
Last edited by Antignition; Oct 14, 2006 at 06:31 AM.
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Oh snap, my
face was deleted or something, well here it is again.Don't turn this thread into a "which game is better thread", go to GameFAQs for that crap please. Dylan Spoiler (End of Chapter 4) Spoiler:
What kind of toxic man-thing is happening now? |
Dylan Spoiler (Chapter 6)
Spoiler:
FELIPE NO |
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