Quake III: Most people seemed not to like this game because it didn't adapt well to the kind of methodical multiplayer that many other titles were offering with their multiplayer. In Q3, if you weren't moving, you were dead. This made it all the more satisfying when I would juke people out, or double back and surprise them by jumping over their head and laying into them with the gauntlet.
Even better was the announcer giving them their due post-humously.
"Humiliation"!
Battlefield 2: There's many ways a kill can feel satisfying in this game, and there's really too many to mention, but one of my favorites is nailing a chopper while you're in a tank. It's usually such a one-sided battle, because of the chopper's mobility, but when you're able to lead your shot just well enough to nail the chassis, and you see the "You killed" message pop up twice, nothing much can compare.
Originally Posted by WraithTwo
Crocomire from Super Metroid. There's not many first party Nintendo titles in which you watch the flesh melt off the enemy in a pool of lava (NSMB came close, but sadly, you don't actually see the skin melt, and there's no screaming, so its just not the same).
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