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Fallout 1 & 2
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Skexis
Beyond


Member 770

Level 34.03

Mar 2006


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Old Jun 27, 2006, 09:56 PM Local time: Jun 27, 2006, 09:56 PM #1 of 27
Fallout 1 & 2

Recently I decided to go back and play more of Fallout. Yea, I was but a lad when I first endeavored to journey into the wastelands, and I did so with the help of a character editor. But finding the experience shortened significantly, I decided now to try once more and to do it with all claims to legitimacy.

I've only managed to get to The Hub so far, and I'm working on all the quests thereabouts (Just killed Decker, still need to find the deathclaws) before I stop by The Brotherhood and then take off for The Glow.

So, are these games badass or what?

Jam it back in, in the dark.
Skexis
Beyond


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Mar 2006


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Old Jun 28, 2006, 05:08 AM Local time: Jun 28, 2006, 05:08 AM #2 of 27
Originally Posted by JasonTerminator
I remember playing this game years ago and dying quite a bit outside the front gates of the airlock. Never really could get into it.

Ah memories.
Yeah, the combat system is pretty brutal, so it can seem almost like a liability to choose gifted and skilled as your starting perks. Also, contrary to common sense, it's usually good to choose a high perception rather than, for example, a high strength or endurance. You really have to rely on your ability with distance weapons to do well.

I remember having the same problem when I first started Fallout 2. I gave up after a while, but I suspect I just had a crappy character build.

There's nowhere I can't reach.
Skexis
Beyond


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Old Jun 28, 2006, 12:19 PM Local time: Jun 28, 2006, 12:19 PM #3 of 27
Originally Posted by Djinova
I haven't tried it but apparently putting 10 points on luck will give you "unforeseen" positive events. You also get some critical hit bonus and such later one with it. I should try to put 10 points on that elusive attribute some time. The guides recommend this.
I'm willing to bet that's just the interesting little positive random encounters they have. I remember last time I played, that was almost all I ran into, was the good random encounters, when I was...ahem..."enhancing" my abilities.

Is it just me, or do a lot of the skills seem kinda worthless? I mean, Science? I must have used that like, twice. First Aid? Why bother when you've got a stimpak and you're trying not to waste time?

This thing is sticky, and I don't like it. I don't appreciate it.
Skexis
Beyond


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Old Jun 29, 2006, 01:35 PM Local time: Jun 29, 2006, 01:35 PM #4 of 27
Originally Posted by Djinova
I haven't tried it but apparently putting 10 points on luck will give you "unforeseen" positive events. You also get some critical hit bonus and such later one with it. I should try to put 10 points on that elusive attribute some time. The guides recommend this.
I actually went back and looked at the manual, and it turns out there are a few added perks (pun lol) for having a high luck skill. You can have better chance to find money or ammo, better chances for criticals, or massive criticals, but the best one sounded like it would be the "mysterious stranger" perk. Apparently with this one a mysterious guy would turn up out of nowhere sometimes and help you out in combat. I seem to remember this happening once or twice, but I can't remember what weapons he was using or how effective he was.

I am a dolphin, do you want me on your body?
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