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Let's Cast The Goggles! (Magic: The Gamingforce now playable)
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Skexis
Beyond


Member 770

Level 34.03

Mar 2006


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Old Nov 20, 2008, 12:02 AM Local time: Nov 20, 2008, 12:02 AM #1 of 37
Skexis - Are the paralyzation counters that Hotobu gives supposed to do anything?
If I remember correctly, the counter was a holdover from the original ability I had in mind, and it just never occurred to me to take that part out.

It may also have had something to do with my archaic understanding of ability rules, and how they take effect at end of turn. I thought a counter was needed if a spell effect didn't take place as an instant.

Jam it back in, in the dark.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


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Old Dec 23, 2008, 12:25 AM Local time: Dec 23, 2008, 12:25 AM #2 of 37
If you really wanted to, you could make your own thread in Creator's Cafe, but you might get some less than enthusiastic responses based on your rocky start.

Um, basically I wouldn't, unless you want to draw undue attention on yourself. These things have ended badly before.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > Let's Cast The Goggles! (Magic: The Gamingforce now playable)

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