Beyond

Member 770

Level 34.03

Mar 2006

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May 25, 2006, 11:33 PM
Local time: May 25, 2006, 11:33 PM
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#1 of 79
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I rented III recently, and one of the things that I found noteworthy is that instead of "fixing" Nightmare like you might see in a different fighting game, they simply split him into two characters: the faster, but less versatile new Nightmare, and the much slower, but flexible Siegfried, whose multiple stances make for a formidable arsenal.
I can't help but feel like they nerfed Siegfried a bit too much in terms of speed, though. The moves don't flow fluidly like they did in II, as there's often a short (but devastating) pause as he transitions from one move to the next.
Coming from an avid SCII Nightmare player and fan, it's really a hard shift to make. It seems almost as if there is no way to keep Siegfried constantly in motion without making yourself painfully open, and in my eyes he's pretty much broken against anything faster than, say, Yoshimitsu. Xianghua in particular was giving me no end of trouble, not only because she's been beefed further, but because of her innate speed.
After that, I toyed around with Nightmare, and although I really like his speed advantage over Siegfried, it's still harder to keep him in constant motion. Still, I really prefer II's system over III, not just for Nightmare, but because I feel like the combo system itself seems to have been reigned in, allowing characters to do less moves in succession, and favoring instead a series of quick, surgical strikes. It's more of a game of seeing an opening and capitalizing on it rather than being able to apply a strategy towards an opponent. More defensive, in other words, than offensive.
I was also hoping the character creator would be more intricate than it is. Having an option to change build or features would have been nice, but I guess for what it is, it's nice as a gimmick. I don't think any of the created characters could ever replace my standards, though.
Of course, I have only had the game for a few days, but given how much I loved SCII and made it a point to study each character and find a personal favorite, I can't help but feel choked off when I see some of III's alternate movelists and standards.
Jam it back in, in the dark.
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