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[Multiplatform] Portal (Delicious Cake)
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Skexis
Beyond


Member 770

Level 34.03

Mar 2006


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Old Oct 10, 2007, 11:57 AM Local time: Oct 10, 2007, 11:57 AM #1 of 130
I don't get to play this until this evening, but are you serious? I've been holding out, praying to God and all, that this would fuck with your head from the sheer difficulty and complexity of the puzzles. I was hoping (and read) that the end of the game was quite rough and you'd have to actually put some serious effort into it. If it's this easy, I'm going to get fucking PISSED OFF.

As long as it's fun though, that's what's important.
Well, with a bit of luck, this will create a huge base for user-created content. I can't wait to see some of the crazy puzzles people come up with now that they have access to the portal gun.

Jam it back in, in the dark.
Skexis
Beyond


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Mar 2006


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Old Oct 11, 2007, 12:42 AM Local time: Oct 11, 2007, 12:42 AM #2 of 130
I think the thing that had me really rolling on the floor was the first true "fling" exercise.

WhhhhheeEEEEEEEEE(bzzt)

And it's definitely the first time I've ever thought of a sentry turret as a cute little bundle of muffin kisses.

There's nowhere I can't reach.
Skexis
Beyond


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Mar 2006


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Old Oct 11, 2007, 09:19 PM Local time: Oct 11, 2007, 09:19 PM 1 #3 of 130
But whatever, tell me if you do go back and play the main game ever again in a few months. I'm willing to bet most of you won't.
Why are you being so defensive about this? You don't need to convince anyone that they should like it less.

This thing is sticky, and I don't like it. I don't appreciate it.
Skexis
Beyond


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Old Nov 21, 2007, 08:41 PM Local time: Nov 21, 2007, 08:41 PM #4 of 130
EDIT:
I also noticed if you place a portal on a wall and then another on the floor under it, so that it's upside down (meaning every other view is the other way around), when you look at the "endless" chain of portals, you'll notice about three portals down there's a "non-connected" portal visible. I guess the 360 runs out of calculating memory or something when it has to draw each space upside down and the othe way around.
On the PC version there's an advanced option for "Portal Render Depth," which is set to 3 by default. So yeah, 360 probably just had that done for you. I tried running it with 10 or so, but honestly all it did for me was cause lag spikes every time I shot the portal gun. (And when I was playing, I couldn't tell the difference anyway.)

I am a dolphin, do you want me on your body?
Skexis
Beyond


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Mar 2006


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Old Nov 21, 2007, 08:57 PM Local time: Nov 21, 2007, 08:57 PM #5 of 130
Must be something to do with the way the texture is painted on. The commentary as I remember it said that the rendering just slaps a flat image onto the rendered "wall" (which to us looks like a portal) and voila, the portal, she looks like another room!

I guess basically what I'm telling you is that you're breaking the optical illusion. Stop it.

I was speaking idiomatically.
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