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[Wii] Super Smash Bros. Brawl
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Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Sep 16, 2007, 01:13 AM Local time: Sep 16, 2007, 01:13 AM #1 of 2408
They do hit hard, but they get separated way too easy. What would be nice is if they used the climbing rope to better effect. Maybe make it a down-B charge up move to tie the two together, and that opens up new attacks, or replaces attacks (maybe a clothesline or something) and also makes it harder for them to separate when they go flying.

I'm more concerned about how they'll handle the Zelda/Sheik thing. I was a big Sheik player in Melee, but I loved Zelda's magic attacks too, so I really hope they keep the transformation thing in the game.

Jam it back in, in the dark.

Last edited by Skexis; Sep 16, 2007 at 01:15 AM.
Skexis
Beyond


Member 770

Level 34.03

Mar 2006


Old Sep 16, 2007, 05:27 PM Local time: Sep 16, 2007, 05:27 PM #2 of 2408
Actually, Ganondorf was a Falcon clone. But he was the best damn clone in the game. ;_;

I mean, even his standard A attack would knock any character on their keester. He could take on team groups because his smash attacks were so powerful, and the only real drawback was his running speed. Attack speed could always be compensated for.

Man, I hope he stays that badass in Brawl.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Super Smash Bros. Brawl

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