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[General Discussion] Games that are supposed to be really good but you hate
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Skexis
Beyond


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Old Aug 10, 2006, 01:38 AM Local time: Aug 10, 2006, 01:38 AM #1 of 146
The only one that really comes to mind is Metroid Prime. I can't say I hate it, but god knows it has the shittiest controls I've ever seen for such a polished finished product. I was also disappointed with the lack of some kind of story-- even if it was one brought about with dream sequences or flashbacks, anything to escape the godawful tedium of running back and forth and killing the same enemies over and over.

What I would have liked to see was some kind of interaction with the ship's computers. Maybe a section or two where Samus has to go back and upload some corrupted data she got from various computers, which then lends insight into the Chozo people, their past, or the present problem that Samus faces.

Gran Turismo I can honestly say I hate, but I know exactly why, because it's such a technical mess of a game. Sim driving is not and will never be fun. You can give me any bullshit story you want, but the concept of racing, realistically, in a video game, is dull. Arcade racers are obviously a different story. It's like pitting a documentary about paint drying against Back to the Future.

Street Fighter III is no friend of mine. The changes made from Alpha 3 were almost all for the worse, but the absolute worst feature about this game is the infuriating blocking system. It causes a lot of standoffs, sniping, and turtling, encouraging players who never really take risks.

Jam it back in, in the dark.
Skexis
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Old Aug 10, 2006, 01:02 PM Local time: Aug 10, 2006, 01:02 PM #2 of 146
Any game that turns something as simple as looking into a button process is not user-friendly. And yes, it has auto targeting, but that's small comfort when you're trying to do platform jumping and shoot at the same time.

And yes, I scanned everything I saw. The vast majority of it was unimportant. The few things I remember being interested in were on the Space Station in the very first level. It epitomized the kind of mysterious environment that I would have liked to see in the rest of the game, and the dead soldiers and aliens lying strewn around did give some insight into what was going on, but as for story? No. It was all atmosphere, no substance.

For the record, I hated RE4's controls also. I didn't play it enough to be able to mention the game here.

There's nowhere I can't reach.
Skexis
Beyond


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Old Aug 11, 2006, 12:58 PM Local time: Aug 11, 2006, 12:58 PM #3 of 146
Originally Posted by SouthJag
Last but never, ever least are the Smash Bros. games. Goddamn I hate those games. I have never been so frustrated as an adult playing a video game as I get with SSBM. If I wanted to play "Hey, I can beat this guy because I've got skills at this ga...nope, I lose cuz he got the hammer" then I'd go play...no fuck that, I wouldn't play it because it's retarded. Thank you Nintendo for showing us that dumbshit methods of victory will denounce any and all acquired skill in a heartbeat. I'm fully aware that you can turn items off in the game, but then it becomes a mindless brawler, the likes of which have been done much, much better by other games. No thanks, SSBM.
There's an element of chance with the items, and some of them are broken, but not all of them. A lot of the game is learning how to avoid getting backed into a corner because the other person has a temporary advantage.

What's good about the game is that you can also choose how it's going to work. If you feel like stock is too harrowing, time can be a better way of scoring.

Picking a character that you're willing to learn the whole movelist for is kind of a prerequisite of any fighting game, but just because nintendo's simplified the process doesn't make it mindless.

This thing is sticky, and I don't like it. I don't appreciate it.
Skexis
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Old Sep 20, 2006, 01:34 PM Local time: Sep 20, 2006, 01:34 PM #4 of 146
Originally Posted by Elixir
Wait, does this guy actually think Capcom based SFIII off Alpha 3? The Alpha series are an entirely different take on Street Fighter. They're not supposed to be alike at all. Street Fighter III is actually quite in depth, with the parry system and characters like Remy, who feel like Guile with his moves. Or Necro feeling like Dhalsim. Or Hugo feeling like Zangief. I think this was done deliberate so people could relate with what their previously played characters in II were.
Never said they did, chief. It could be the most in-depth system in the world and still have the cheapest fucking AI ever bestowed upon a video game.

I wondered why they'd rather restrict the player's options by making special moves practically obsolete and super moves so predictable. 3 bar super with multiple options > single super that the other fighter can predict when he sees bar get full.

Recently bought Dark Cloud 1 & 2 this summer, played 10 minutes of the first one, and almost punched myself in the head for wasting my money on such annoying gameplay.

I'll go ahead and say it. Shin Megami Tensei: Nocturne. Ridiculous amount of exposition needed to get into the meat of the game, and by then you don't really care because you're either balking at the constant weirdness or saying OMG Japan loll.

I am a dolphin, do you want me on your body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Games that are supposed to be really good but you hate

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