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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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The only one that really comes to mind is Metroid Prime. I can't say I hate it, but god knows it has the shittiest controls I've ever seen for such a polished finished product. I was also disappointed with the lack of some kind of story-- even if it was one brought about with dream sequences or flashbacks, anything to escape the godawful tedium of running back and forth and killing the same enemies over and over.
What I would have liked to see was some kind of interaction with the ship's computers. Maybe a section or two where Samus has to go back and upload some corrupted data she got from various computers, which then lends insight into the Chozo people, their past, or the present problem that Samus faces. Gran Turismo I can honestly say I hate, but I know exactly why, because it's such a technical mess of a game. Sim driving is not and will never be fun. You can give me any bullshit story you want, but the concept of racing, realistically, in a video game, is dull. Arcade racers are obviously a different story. It's like pitting a documentary about paint drying against Back to the Future. Street Fighter III is no friend of mine. The changes made from Alpha 3 were almost all for the worse, but the absolute worst feature about this game is the infuriating blocking system. It causes a lot of standoffs, sniping, and turtling, encouraging players who never really take risks. Jam it back in, in the dark. |
Any game that turns something as simple as looking into a button process is not user-friendly. And yes, it has auto targeting, but that's small comfort when you're trying to do platform jumping and shoot at the same time.
And yes, I scanned everything I saw. The vast majority of it was unimportant. The few things I remember being interested in were on the Space Station in the very first level. It epitomized the kind of mysterious environment that I would have liked to see in the rest of the game, and the dead soldiers and aliens lying strewn around did give some insight into what was going on, but as for story? No. It was all atmosphere, no substance. For the record, I hated RE4's controls also. I didn't play it enough to be able to mention the game here. There's nowhere I can't reach. |
What's good about the game is that you can also choose how it's going to work. If you feel like stock is too harrowing, time can be a better way of scoring. Picking a character that you're willing to learn the whole movelist for is kind of a prerequisite of any fighting game, but just because nintendo's simplified the process doesn't make it mindless. This thing is sticky, and I don't like it. I don't appreciate it. |
I wondered why they'd rather restrict the player's options by making special moves practically obsolete and super moves so predictable. 3 bar super with multiple options > single super that the other fighter can predict when he sees bar get full. Recently bought Dark Cloud 1 & 2 this summer, played 10 minutes of the first one, and almost punched myself in the head for wasting my money on such annoying gameplay. I'll go ahead and say it. Shin Megami Tensei: Nocturne. Ridiculous amount of exposition needed to get into the meat of the game, and by then you don't really care because you're either balking at the constant weirdness or saying OMG Japan loll. I am a dolphin, do you want me on your body? |