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I really hope the game turns out well, but I imagine the multiplayer will take some getting used to. Jam it back in, in the dark. |
The tactical edge of the game appeals to me, and makes me think Day of Defeat, but when I see how slow they move and how relatively hard it is to kill someone, it shunts me back into the arcade frame of mind.
I personally hope the multiplayer is more of a tension-builder when it's sitting in my hands. Stop and pop is a good idea in theory, but what I've seen so far is mostly people getting lucky. If there's not that much difference between taking damage outside of cover and behind cover, then what's the point? Alternately, if someone rushes you and you can't get unstuck from a wall, what good has the cover done you? =/ Like I said before, a lot of this is just speculation based on the MP vids I've seen, so I hope the context-sensitive A button doesn't turn out as bad as it looks right now. There's nowhere I can't reach. |
Watch the movie, while you're at it. =p This thing is sticky, and I don't like it. I don't appreciate it. |
friends and I had a GoW party, got together, had some pizza, the usual. Unfortunately, we didn't have a big enough TV to justify link cable, so we were stuck with one-on-one the whole time we played multi.
Played some co-op on hardcore, and switched off whenever a pair would die, so we each got some play time in. I have to say, like a lot of reviews I've been reading, it really does live up to the hype. It's not deep, by any means, but it's certainly fun and action-packed. It's a damn shame they didn't put any other multi modes in, though, like king of the hill or capture the flag. This game would best be served with opposing sides and objectives to be taken. (whether that's flags or a hill area). The way the multi comes off as so bare bones makes me wonder if they won't try to release a map pack or extra game modes later on down the line, like they did with Halo 2. I am a dolphin, do you want me on your body? |