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Originally Posted by Spatula
Some may argue that this friendly fire feature heightens the realism of the game, while others who enjoy shooting at everything at will. I personally find this helpful as I’m the jumpy type that will fire first and ask questions later. Usually when I go around a corner, my finger is already on the trigger, so to speak, so I want to have the first shot out before the other guy. I’m sure all the others are thinking the same thing, but I can’t seem to immediately pick up if they’re friendlies or hostiles especially when the uniforms are quite similar in appearance.
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Well, considering MGS3 is third person action, as opposed to first person shooter, I can see how camera issues and a twitchy trigger finger might add up.
Playing games like Day of Defeat and Battlefield 2, though, I've become accustomed to the idea of friendly fire, and even come to enjoy it considerably more than when it's off. I would indeed say that it adds to the realism, and frankly, immersion is most often what I'm looking for in any game, so being able to toss grenades like you say into a group of friendlies without any consequences just takes me right out of the game.
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