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[Wii] Metroid: Other M - SHINESPARK IT
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Member 77

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Mar 2006


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Old Aug 30, 2010, 02:12 PM Local time: Aug 30, 2010, 11:12 AM #1 of 42
Watching the video, its neat that they're actually doing story with a metroid game, as opposed to the typical run around and collect items for no real reason system. I am concerned with how cheezy the script is going to be though. I also don't like the idea that first person mode does not allow you to move around. Outside of that, I'll more than likely get the game, and will be upset if its like Fusion, because lack of backtracking means NOT REALLY A METROID GAME.

Jam it back in, in the dark.
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Mar 2006


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Old Aug 30, 2010, 03:11 PM Local time: Aug 30, 2010, 12:11 PM #2 of 42
What the hell is it with complaining (or worries) about not being able to move in first person? I listened to the guys on Invisible Walls whining about the same inane bullshit. Can you name a single third person action adventure with a first person view button during which you can move? Ocarina of Time? Ninja Gaiden? Otogi? Assassin's Creed?

THE FUNCTION IS THE EXACT SAME
Gears... of.. war? (EDIT: oh i didn't read the "action adventure" part. but my point below still stands :P)

I don't like having to stand still when I switch viewpoints. I didn't like it in the other games, and I don't like it now. That kind of control scheme basically means ONLY USE FIRST PERSON WHEN DOING LONG RANGE OR PUZZLE THINGS. I don't mind that too much in and of itself, but from the looks of the gameplay trailer, you'll spend a decent amount of time in first person while in the middle of combat. Reminds me of the people who play FPSes on the PC and stop to turn with their keyboards.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Metroid: Other M - SHINESPARK IT

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