Gamingforce Interactive Forums
85242 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[General Discussion] Difficulty in games
Reply
 
Thread Tools
NES Oldskooler
Faust


Member 768

Level 10.31

Mar 2006


Reply With Quote
Old Sep 19, 2006, 12:35 AM Local time: Sep 18, 2006, 06:35 PM #1 of 23
Originally Posted by JackyBoy
I like a good challenge when it comes to thinking games. The old adventure games for example or the puzzle games such as ICO or Soul Reaver of today.
I absolutely loved Soul Reaver. It definitely had some of the best puzzles I've seen in any game. They were difficult at times, but logical. I was extremely disappointed that the block puzzles and bosses (my favourite elements of the game) were removed for Soul Reaver 2 because people were too stupid to figure them out.

The last few games that frustrated me with their difficulty were Trauma Center, Ouendan, and Trackmania Sunrise. Over time I've found games to be getting much easier, but there are always a few to remind you of how much you're being babied by most other games.

Jam it back in, in the dark.
Reply


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Difficulty in games

Forum Jump


All times are GMT -5. The time now is 01:58 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.