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![]() There is no cake ![]() The ending song basically composes 50% of the total win Portal is made of. Spoiler:
Jam it back in, in the dark. ![]()
Last edited by KrazyTaco; Oct 11, 2007 at 02:41 PM.
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I think it's been mentioned before though, but we will likely see some great community created puzzles and such if you want increased difficulty. Not that this excuses the ease and length of the vanilla game, but just saying that when you figure it's $20 standalone, or more realistically, you spent $45 on the Orange Box, coming out to only ~$11 per game included, this is a spectacular game, and quite simply a steal. There's nowhere I can't reach. ![]() |
"We wanted to more rapidly introduce portal techniques, but it normally just ended up confusing the player testers when we tried to do 2 or more concepts in one area." So in an effort to increase the "pick up and play" value of Portal, they had to spread out the tutorial levels quite alot. It was a good move though, considering how short the game is, you don't want a couple hour long learning curve. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Just had to push this back into perspective ![]() How ya doing, buddy? ![]() |
Alrighty, to get at the sound content you have to use a special package unzipper built for Steam games. I have all the AI voices (Both GLAdIOSE and Turrets
) and they are uploading now.Portal Sound Pack (Link is Active / ~90 MB) To keep you sustained, here are some of my favorites ^__^ Caaaaake The Weighted Companion Cube will never threaten to stab you, and, infact, cannot speak. I was speaking idiomatically. ![]()
Last edited by KrazyTaco; Oct 13, 2007 at 12:46 PM.
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