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[PC] Battlefield 2
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KrazyTaco
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Member 753

Level 13.94

Mar 2006


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Old Oct 25, 2006, 07:54 PM #51 of 674
Originally Posted by garthvadr3
like movable battleships.
Only if they set up boundaries, like you can't bring the ship into the no entering zone. It was the most annoying thing in the world when some retard took the helm and drove the ship off the map to kill everyone.

This thing is sticky, and I don't like it. I don't appreciate it.
KrazyTaco
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Mar 2006


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Old Oct 27, 2006, 05:33 PM #52 of 674
Originally Posted by RacinReaver
Back on the Wake thing, one of the biggest problems I have is being an American assaulting the island how long it'll take you to take a landing craft from the main ship to somewhere like the beach. I can't count how many times I've tried to sneak around that way only to get taken out by a helicopter/airplane at the last second because I have no defense against them during my 3+ minute boating trip. Let us move the ship around so at least it'll give the map some variability (hell, how perfect would it be for the Commander to drive the ship so he can place spawn points right where he thinks it's appropriate).
Exactly, and as said before, It's probably because you're locked into a 64 player sized map. Wake especially is huge on this size map considering you travel in a slow transport boat. It's obvious that the level designers wanted to focus on air power as a means for the Americans to take a foothold. The problem though being on a 64 man server, you only get 2 Black Hawks, seating a max of probably 20 total combined. Never mind the fact that no one waits for anyone before taking off, so you usually have a max of 3 people per chopper. I personally just think that EA was taking pressure to get a new map out, so they rushed Wake a bit.

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