|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
I'm really surprised that none of these new dungeons seem to be similar to the scrapped dungeons found in the Chrono Trigger beta cart. I figured they would've been scrapped due to lack of time. I was looking forward to seeing if any of those unused ideas would be incorporated, but I'm not broken-hearted if it didn't pan out.
Jam it back in, in the dark. |
A prerelease cart was given to a bunch of Japanese magazines for review. They had code blocks preventing the player from getting past certain points, but you can bypass those with certain codes. The game was significantly done at that point, with a lot of work done in certain dungeons that were either cut down or removed altogether in the final game.
Chrono Compendium That discusses at length all the changes in the prerelease and the final product, including maps and screenshots. I think it also tells you how to get around the ROM into the unfinished dungeons. Unfortunately it's in Japanese so I don't know how much you'll get out of playing it since it's untranslated. I don't know where you can download it, I'm sure most SNES rom sites have it by now. How ya doing, buddy? |
![]() |
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [Album] Project Scytia: Chrono Distortion [n/a] | eriol33 | General Game Music Discussion | 0 | Jun 15, 2006 01:04 PM |