The downfall of the Mana series isn't the World of Mana bs or any of that. It's that Square feels it has to innovate with every title, so they tack on useless system after useless system and makes the game too complicated for its own good. All you need is to level up your weapon skill (to 9, not 99), and your magic skill (same), and ocassionally get better weapons and armor than you currently have. No smithing shit with extra trinkets to give bonus points for random shit; no gathering extra elemental sprites that do you not a bit of good unless you're the right job; and really, no jobs. Give that shit up.
Just fighting and levelling, that's all you need, Square. You got the music and art down
perfectly, so just go back to old school for the game mechanics.
Additional Spam:
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Unfortunately, it seems that today many developers (with the exception of a few) aren't interested in getting the player entranced in a solid storyline.
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Secret of Mana was never known for its plot. Sorry, it's the truth. It was so fun that I didn't
care that the plot was specious at best and hackneyed at worst, though.
Jam it back in, in the dark.