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I'll bet that many of the characters are essentially palette swaps. What I mean is, that there will be a limited number of movesets existent within the game and each character will have their animations based around one particular moveset. In the end, it wouldn't be about deciding whether Kratos is strategically better than Ky Kiske, but whether Moveset X is consistently better against Moveset Y. All characters using Moveset X would have an advantage over all those assigned to Moveset Y. Once you know which moveset you prefer, any character using that set becomes instantly playable and all further choices would be purely cosmetic, if this makes sense to anyone.
With so many cards and sprites, this would seem to be the simplest method of designing gameplay. As long as the movesets are fundamentally balanced, the whole game could be fun.
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Even if they only wound up doing a TENTH of the characters on their card website, yeah, you're probably right. But since Mugen is open, can't people code their own move sets for characters? I guess that would break the game entirely though..
I don't know, I just think the concept of revisiting a bunch of characters in a uniform art style is
neato. That's why when I saw the trailers, I wasn't bothered by the gameplay, I just figured the designers were trying to show off all the neat stuff the characters could do rather than show off how actual gameplay would look like.
There's nowhere I can't reach.