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[Multiplatform] Bayonetta Non Stop Climax Action
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Taco
inaccurate


Member 740

Level 26.23

Mar 2006


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Old Jan 31, 2010, 01:53 AM 1 #1 of 107
Okay, Platinum Games. We need to talk.

You cannot have a fucking Devil May Cry grading system when your game also has the fullowing:
  • Stupid quick-time event deaths
  • A "one-time revival" item that not only counts as an item, but also counts as a death.
Better luck next time.

Grading bullshit and quicktime events aside, the game is decent. The inconsistency with what counts as a dodge for Witch Time and what doesn't is just retarded, which makes it a pain to fight a large number of common enemies. At least it's got awesome boss fights.

I'd give it a B. The rose-tinted glasses for game/movie references really carry it. Although what the hell's with After Burner on a motorcycle level?

Jam it back in, in the dark.
Taco
inaccurate


Member 740

Level 26.23

Mar 2006


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Old Jan 31, 2010, 01:50 PM #2 of 107
I don't see the problem with the QTEs, you're not honestly expecting to get platinums the first time around. You'll remember the QTEs on later plays anyway.
The problem is that so much of the game is non-interactive cutscene to begin with, then it just decides OH PRESS A BUTTON BY THE WAY.

I subscribe to the Yahtzee school of "QTEs Suck Ass" to begin with, but in this instance they're nothing more than opportunities to troll the player.

How ya doing, buddy?
Taco
inaccurate


Member 740

Level 26.23

Mar 2006


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Old Jan 31, 2010, 02:07 PM #3 of 107
When deaths take away such a big chunk of your grade, I contest that it has a lot to do with the grading system.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Bayonetta Non Stop Climax Action

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