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Yggdra Union: Now with remakes!
![]() Today was the release date for the PSP port of Sting's SRPG Yggdra Union. For those unfamiliar, Yggdra Union was originally a game for the GBA and is a sequel to Riviera: The Promised Land. It focused around Princess Yggdra and her country's struggle against the Bronquian empire. The game was notoriously hard, with only a small handful of the game's 50+ stages that could be considered "easy." The PSP version offers a remastered soundtrack, redrawn art and sprites, voiced dialog (Dual audio tracks, too), two difficulty levels (A Normal mode and the original GBA difficulty, aptly named "Hard"), as well as new maps, characters, and endings. The gamestop pre-order bonus was also the whole 56-track remastered soundtrack, a nice break from the gimped selections that are part of so many other JRPG releases. I didn't see a thread about either the GBA version or this, so share your experiences or curiosities about either incarnation of the game here! Some screens that I horked from RPGamer because I'm lazy as hell:
Most amazing jew boots ![]()
Last edited by Taco; Sep 16, 2008 at 09:41 PM.
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Well, I'm up to the Rose houses (ugh ankh cannons) and I haven't noticed any change in the difficulty. I heard that "Normal" only means that characters that are left out of battles restore some morale, but that really doesn't mean jack for Yggdra/Minalor, who are always in battles.
The only major change I've noticed is that the Refreshment card can restore morale now, making it actually useful as opposed to the worthless GBA card. Edit: I swear to God they've reworked how the chance of critical hits works or something because I've gotten crit at least once per battlefield. It's starting to get really annoying. There's nowhere I can't reach. ![]()
Last edited by Taco; Sep 17, 2008 at 10:01 PM.
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