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[Arcade] DDR SuperNOVA
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Taco
inaccurate


Member 740

Level 26.23

Mar 2006


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Old Mar 17, 2006, 02:42 AM #1 of 216
Originally Posted by simdaddygt
As far as I remember, AA and AAA were made by DJ Amuro, not sure about AAAA. I may be mistaken.
A and AA were Amuro. AAA was a remix by DM Ashura. Haven't heard of AAAA though.

Originally Posted by Lee-Chan
AA just really sounded... sloppy to me. Plus, I'm terrible in IIDX so my experiences with it there were... really bad, to say the least.
Really? I agree that the main piano part of A is much better than any piano in AA, but I like AA's strings and synth a lot more than A's. I find it much easier to listen to. Then again, it took me a good hundred or so tries at LEAST to pass A on IIDX, so I may still be quite tired of it.

Jam it back in, in the dark.

Last edited by Taco; Mar 17, 2006 at 01:54 PM.
Taco
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Mar 2006


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Old Jul 13, 2006, 08:45 AM #2 of 216
Disneyland in California has a cabinet, I'm not sure if it's beta or not. The timing is off on some songs, and their pads already suck. Ghost-good-madness.

The version of the game looked pretty final though. I liked the IIDX crossovers; AA and Xepher have very fun charts.

My local arcade just ordered a SuperNOVA cabinet, but Betson says they're fixing some bugs before releasing more. Now we're waiting on that and hopefully on their IIDX deal to go through and then we'll have SuperNOVA and Happy Sky.

How ya doing, buddy?
Taco
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Mar 2006


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Old Sep 30, 2006, 09:58 PM #3 of 216
Played a little more at my arcade today, avoided the typically off-sync songs (although Chikara seemed to stay on sync for some reason today). Rainbow Flyer has fun steps, and Quickening is really, really fun. Too bad those steps suffer from going off-sync throughout the song :/

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Arcade] DDR SuperNOVA

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