Mar 24, 2007, 02:12 PM
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#1 of 22
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I'm a big fan of Action elements in RPG games, so the migration towards Action/RPG gets no complaints from me. Rather, there have been games I've played recently that I feel could've worked a lot better if they were given action elements.
Ar Tonelico: The game itself was easy up until the final chapter, and I can count the number of times my Reyvateil took damage throughout the entire game on one hand. If the battles had some sort of action element to them, it would've made the game a lot more challenging. Think if an enemy lept over you to go attack the Reyvateil, and you'd have to rush to save her before she suffered any damage.
Yggdra Union is an excellent game in itself, but sometimes watching the battles play out and hope your units survive can be sort of dull. A better, more involved way to do the battles would be allowing the player to control the head of the unit while the generic ones were controlled by AI. I guess it'd take a but more work to program the AI so that you couldn't unconditionally win every single fight by mashing attack buttons, but the payoff would mean a lot more excitement in the fights.
I'm currently playing through Rogue Galaxy, and I feel the game combines action elements with random battles effectively. They pop up randomly, but the entire fight takes place in real time. Fights aren't necessarily easy, either, so there's still an element of challenge.
Jam it back in, in the dark.
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