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View Poll Results: Best elements in an RPG
Building your characters. 18 56.25%
Doing sidequests/finding secrets. 13 40.63%
Exploring a large world. 15 46.88%
Exceptional plot and storyline. 23 71.88%
Dramatis personæ. 12 37.50%
Spells, summons, visual effects, what have you. 8 25.00%
Long gameplay factor. 11 34.38%
Other (please explain). 7 21.88%
Multiple Choice Poll. Voters: 32. You may not vote on this poll

[General Discussion] Improving elements of an RPG
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Taco
inaccurate


Member 740

Level 26.23

Mar 2006


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Old Feb 8, 2007, 03:08 PM #1 of 17
Building Characters - I didn't really expect this from RPGs until I played Final Fantasy Tactics, and even moreso when I played Disgaea. I love having generic characters that I can build up to be invaluable powerhouses.

The plot has to be at least entertaining. Deep and involving, not a requirement. I found Tales of Symphonia's plot to be typical anime-ish, but it didn't keep me from chuckling at it here and there. Political/religious corruption, all for the better, but the plot can't put me to sleep.

Also I think spell effects and such are a nice bonus. However, I like when they're flashy and fast. A sudden hard-hitting impact followed by a huge explosion really makes combat seem intense. Yggdra Union handles this exceptionally well.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Improving elements of an RPG

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