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[General Discussion] An Ideal RPG?
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electric_eye
PIMPLE


Member 7372

Level 18.98

May 2006


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Old Jul 26, 2006, 01:55 PM Local time: Jul 26, 2006, 07:55 PM #1 of 22
*Turn based or real time battle systems
I would favour turn based. Much prefer to think out each move, and so speed stats are crucial, not just trying to get that attack move in.

*Male or Female lead
Seen enough male leads, female one, but suitably clothed (!) or none at all...

*A single main character or party array
A party for the depth easily.

*General Theme? (e.g. Futuristic or medievil)
Medievil, that way you can't just make some well weird stuff out. Maybe allowing to link to a bit of history.

*Should there be transition between field screen to battle screen, or should battles take place on the field itself
I would like to see on the field itself, let the scenery come into play perhaps. It'd be like Chrono Trigger.

*Should it feature a world map, or should areas be interlinked/ linear
World map. People should have the freedom to explore where they want and let the story unfold that way.

*Should there be more focus in RPGs - in other words, intergrating more gameplay genres - such as sport, racing, etc. Okay you see this in mini games, but should there be a grander focus?
A football RPG? Perhaps there would be sports minigames. Competing in these could build stats for the characters in the game.

*Cut out the cliched elements such as 'romantic love stories' or 'save the world storyline?' or the 'annoyingly pathetic heroine who is always in distress' - How would you go about changing these cliches?
Well I believe a story occurs from a coincidence, it's hard to look beyond these examples.

*Should it be more about gameplay than storyline?
I would want both to figure highly. But generally gameplay > story

*Weaponry - What would you have, what would you cut out...like the main character almost always has a sword, and the heroine is a weakling with a staff
The usual catapults axes swords bow and arrow etc. I would actually cut out armour like 'fancy dress' or 'burberry cap' (!) things like that.

*What would be an ideal battle engine - combos, limit breaks, magic system stc - how would you like it
Suikoden like? A mix of Front Mission 3 kinda combos and Suikoden combined attacks. Magic would be quite rare perhaps.

Jam it back in, in the dark.
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