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I write reviews and I use a system which has a rating x/5 where x is a positive integer.
I've never liked percentage systems. Rating a 98% seems odd that it be 2% away from supposed perfection, but take a game call it A which scores 90%, I tend to find I in comparison to others, it's hard to put a finger on why it should score 40% more than that or 7% less than that one. Personally I can't use it. Five suits me fine. Jam it back in, in the dark. |
![]() I modeled my ratings from a PC games mag can't remember which: 5 - Classic, rare, near-perfect 4 - High quality, succeeds in most areas 3 - Flawed but successful development 2 - Suffering from problems 1 - All wrong I find this seriously makes it easier for me. There's nowhere I can't reach. |
I can see what you mean. Games that score 5 I think I would keep and usually I would love to play it again. For 4 it's good that I would finish the game at least once. Three is where I enjoy it but maybe I get bored, consider it for trade-in, 2 is bad, 1 a disaster. This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body?
Last edited by electric_eye; Feb 17, 2007 at 05:24 AM.
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