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View Poll Results: Best elements in an RPG
Building your characters. 18 56.25%
Doing sidequests/finding secrets. 13 40.63%
Exploring a large world. 15 46.88%
Exceptional plot and storyline. 23 71.88%
Dramatis personæ. 12 37.50%
Spells, summons, visual effects, what have you. 8 25.00%
Long gameplay factor. 11 34.38%
Other (please explain). 7 21.88%
Multiple Choice Poll. Voters: 32. You may not vote on this poll

[General Discussion] Improving elements of an RPG
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electric_eye
PIMPLE


Member 7372

Level 18.98

May 2006


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Old Feb 13, 2007, 09:55 AM Local time: Feb 13, 2007, 03:55 PM #1 of 17
As far as the story goes, my attention span is appalling anyway so it's not something I am too fussed about, although the execution can turn me off like FFX, where I found the scenes to be atrocious. I rarely hold originality against a game.

Battle system - I think as many touched upon, one that doesn't have me running through locations praying that I don't have an enemy encounter.

Which leads me to
Exploration - I like a sense of being rewarded for looking high and low in places, I felt this was missing in FFX but was what I loved about FFIX.

Not forgetting:
Characters - I have to say in FFX (yes I have been playing lately) it's hard to believe Tidus and Wakka, even Lulu dress the way they do. I want some sort of realistic edge to the characters.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Improving elements of an RPG

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