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Super Star Wars for SNES. Once you get the lightsaber you can kick ass as long as you're careful, but with the worst platforming I've ever seen, missing ledges by half a pixel and falling to your doom and practically flying across the screen if you move even the slightest in a jump, it's easily the hardest game I've ever played. I got to the Mos Eisley Cantina and I got cocky, because I had the lightsaber and was owning, and the boss completely destroyed me. I lost my lightsaber and my gun was essentially useless, being sent back to the first power level, and the boss had unavoidable moves. I haven't played it since.
Jam it back in, in the dark.
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At one point, I somehow managed to beat both of Spider-Man's levels, Wolverine's, Cyclops, and by some freak accident, Gambit's first level, and motherfucking Storm's first level is what ended up killing me. WHY THE FUCK WOULD YOU PUT STORM IN A SWIMMING LEVEL. Fuck that game. Most amazing jew boots
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Huh. I figured it was just a bullshit level some designer thought of to make you want to kill yourself.
![]() This thing is sticky, and I don't like it. I don't appreciate it.
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