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Final Fantasy Tactics Advanced seems to be a 'What-If?' story, as the world of Ivalice is clearly seperate from our own, and the version that was visited was
Spoiler:
I'd say its like this: Final Fantasy VI and VII are in the same main series, but have very little in common, as do the rest of them. FFT and FFTA are doing the same thing: General same series, but only related on a marginal (at best) level. The only way they could NOT fuck up the sequel is if the producer of the game (Who also did Vagrant Story, correct?) have wide creative freedom in the design of the game, much like how FFVII was co-written by Nomura, even though he was offically only the Character Designer... he had a lot of influence none the less, so having the guy with all the ideas and the knowledge of what Ivalice [Proper] is all about, it would make for a much more failthful Next Gen continuation, rather then a horrible travesty of IP Usage. Jam it back in, in the dark.
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Actually since I've started playing the game, the FF monkier only serves to distinct the job classes as being of traditional FF elements (Along with the Chocobos & Cloud in Ch. 4, lol ), so I think people would still play the game even if the Final Fantasy Elements were taken out. Its just that those job classes & other small details are recognizeable and help establish a 'theme'.
Its always harder to start a theme with an original IP, so sometimes, (Such as in this case apparently), the company will loosely use a more popular franchise/title as the skelaton of a game, but largely build it as if it were a completley new title. This is done for marketing reasons usually, but there are other reasons and other examples as well (Of which I can't think of any right now, haha). There's nowhere I can't reach.
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