|
It does seem like they tried to make it an action game so it appeals to a more general audience, but then dumbed down the action parts so that people who are used to turn-based/menu-based games can handle the game. They should have just made it exactly like FFVII and nobody would be disappointed, though many would criticize a lack of innovation. I think that's all Squenix aims for these days: random innovation.
I'm still playing this game, though, because the story is interesting and the gameplay isn't quite too difficult or boring to prevent me from proceeding to the next cut scene.
|
That's the problem with such a rabid and polarized audience / fan-base. Any innovation they try will be more harshly criticized as being uninspired or not a true Final Fantasy title, and any return to their traditional battle systems will be panned for not being innovative
enough. 'Dammed if you do and dammed if you don't', I think the saying goes.
Yeah, the game isn't perfect, but I'm enjoying getting through it and in the end, that is what is most important: Am I enjoying the game?
There's nowhere I can't reach.