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Originally Posted by PiccoloNamek
I enjoyed FFX, and I have played all the way through and gotten all of the special weapons on three seperate occasions. The story, once you really decipher it, is probably the best and most satisfying out of any Final Fantasy story. What I love most is that Spira feels like a real place, with real people, and a real culture and real history all its own, not just another nameless, faceless Final Fantasy world that serves no purpose other than to give the characters something to walk around on. Really, the world of Spira and its history are inseparable from the story and gameplay. This has never happened in any other FF game that I have played, and that is why I love FFX.
http://en.wikipedia.org/wiki/Spira_%...l_Fantasy_X%29
An article like that could never be written about any other Final Fantasy game.
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I'm going to play Devil's Advocate on this, but with all of the expanded content for FFVII, you could argue that the Planet on which FFVII takes place seems more like a real world now. Yes a very desolate and much less populated planet, but a real world nonetheless. I see your point however. The mythology and the little details that go into everything (Especially all of the history lessons taught by that old guy in FFX) add a sense of realism and that the world does exist and you happen to be 1000 years farther ahead then where you started from.
FFX-2, while not in the same mood or seriousness as the first, was also helpful in expanding the sense that the world is alive, and things change. Yuna is not a summoner forever, and Yevon is not always the dominant force of control.
Now, while the mythology and history of FVII's world is not elaborated as much upon for previous years more then say 100 years ago, what is known is decently filled and again with FFX, there's a sense of change and continuation. Advent Children was about the rebuilding of the world after Meteor, while Before Crisis was about the problems that the Shinra Corporation faced as it was the de facto world government.
Maybe I'm just reading too much into stuff. My point is: Other games can have that sense of immersion, but probably not in the same way that FFX does/did.
Jam it back in, in the dark.