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Not a favorite per se, but nonetheless interesting: among the boss units in Naval Ops: Warship Gunner (IGN profile) and its sequel, Warship Gunner 2 (official site (Japanese); TotalPlaystation profile), is a supercarrier named after and designed on the principles of Project Habakkuk. In both games, it exhibits regenerative capabilities akin to D&D trolls - that is, slowly regenerates any damage not inflicted by incendiary weapons; however, by the time I encountered it in both games, my battleships were capable of delivering sufficient damage-per-second to overwhelm this effect.
Jam it back in, in the dark. |
Also making the memorable-duel list: the very last ace you confront in Ace Combat Zero - quite aside from the very cool music, strict time limit, and the fact that this is the only ace with more than one special weapon (three, in fact, one used exclusively for each phase of the fight; two of them can ruin your whole day)... well, there's something to be said for a dogfight where jousting is pretty much the only viable tactic for two out of its three phases (the special 'weapon' used in the final phase makes all attacks - including, oddly enough, cannon fire - from any angle other than head-on ineffective).
There's nowhere I can't reach. |